Showing the changes to libraries/render-utils/src/RenderForwardTask.cpp (1 of 13 files). Show all
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| @@ -26,7 +26,6 @@ · 25 unmodified lines | ||
| 26 | 26 | #include "render-utils/ShaderConstants.h" |
| 27 | 27 | #include "StencilMaskPass.h" |
| 28 | 28 | #include "ZoneRenderer.h" |
| 29 | −#include "FadeEffect.h" | |
| 30 | 29 | #include "ToneMapAndResampleTask.h" |
| 31 | 30 | #include "BackgroundStage.h" |
| 32 | 31 | #include "FramebufferCache.h" |
| @@ -72,7 +71,6 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend · 39 unmodified lines | ||
| 72 | 71 | task.addJob<SetRenderMethod>("SetRenderMethodTask", render::Args::FORWARD); |
| 73 | 72 | |
| 74 | 73 | // Prepare the ShapePipelines |
| 75 | − auto fadeEffect = DependencyManager::get<FadeEffect>(); | |
| 76 | 74 | static ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>(); |
| 77 | 75 | static std::once_flag once; |
| 78 | 76 | std::call_once(once, [] { |
| @@ -112,9 +110,6 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend · 33 unmodified lines | ||
| 112 | 110 | |
| 113 | 111 | const auto& zones = lightingStageInputs[1]; |
| 114 | 112 | |
| 115 | − // First job, alter faded | |
| 116 | − fadeEffect->build(task, opaques); | |
| 117 | − | |
| 118 | 113 | // GPU jobs: Start preparing the main framebuffer |
| 119 | 114 | const auto scaledPrimaryFramebuffer = task.addJob<PreparePrimaryFramebufferMSAA>("PreparePrimaryBufferForward"); |
| 120 | 115 | |