Showing the changes to libraries/render-utils/src/RenderShadowTask.cpp (1 of 13 files). Show all
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| @@ -50,8 +50,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende · 49 unmodified lines | ||
| 50 | 50 | static ShapePlumberPointer shapePlumber = std::make_shared<ShapePlumber>(); |
| 51 | 51 | static std::once_flag once; |
| 52 | 52 | std::call_once(once, [] { |
| 53 | − auto fadeEffect = DependencyManager::get<FadeEffect>(); | |
| 54 | − initZPassPipelines(*shapePlumber, std::make_shared<gpu::State>(), fadeEffect->getBatchSetter(), fadeEffect->getItemUniformSetter()); | |
| 53 | + initZPassPipelines(*shapePlumber, std::make_shared<gpu::State>(), FadeEffect::getBatchSetter(), FadeEffect::getItemUniformSetter()); | |
| 55 | 54 | }); |
| 56 | 55 | |
| 57 | 56 | const auto setupOutput = task.addJob<RenderShadowSetup>("ShadowSetup", input); |