Showing the changes to libraries/render-utils/src/DeferredFramebuffer.cpp (1 of 3 files). Show all
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| @@ -55,7 +55,7 @@ void DeferredFramebuffer::allocate() { · 54 unmodified lines | |||
| 55 | 55 | ||
| 56 | _deferredColorTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler)); | 56 | _deferredColorTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler)); |
| 57 | _deferredNormalTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler)); | 57 | _deferredNormalTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler)); |
| 58 | _deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler)); | 58 | _deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler)); |
| 59 | 59 | ||
| 60 | _deferredFramebuffer->setRenderBuffer(0, _deferredColorTexture); | 60 | _deferredFramebuffer->setRenderBuffer(0, _deferredColorTexture); |
| 61 | _deferredFramebuffer->setRenderBuffer(1, _deferredNormalTexture); | 61 | _deferredFramebuffer->setRenderBuffer(1, _deferredNormalTexture); |