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trying to understand the bug with nvidia new driver

samcake committed 9 years ago

Commit aae73491 parent b1a015a3 files · +6 −4Browse files

Showing the changes to libraries/render-utils/src/DeferredFramebuffer.cpp (1 of 3 files). Show all

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libraries/render-utils/src/DeferredFramebuffer.cpp+1−1
@@ -55,7 +55,7 @@ void DeferredFramebuffer::allocate() { · 54 unmodified lines
55 55
56 _deferredColorTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));56 _deferredColorTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
57 _deferredNormalTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));57 _deferredNormalTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
58 _deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));58 _deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
59 59
60 _deferredFramebuffer->setRenderBuffer(0, _deferredColorTexture);60 _deferredFramebuffer->setRenderBuffer(0, _deferredColorTexture);
61 _deferredFramebuffer->setRenderBuffer(1, _deferredNormalTexture);61 _deferredFramebuffer->setRenderBuffer(1, _deferredNormalTexture);