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trying to understand the bug with nvidia new driver

samcake committed 9 years ago

Commit aae73491 parent b1a015a3 files · +6 −4Browse files

Showing the changes to libraries/render-utils/src/DeferredFramebuffer.cpp (1 of 3 files). Show all

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libraries/render-utils/src/DeferredFramebuffer.cpp+1−1
@@ -55,7 +55,7 @@ void DeferredFramebuffer::allocate() { · 54 unmodified lines
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5656 _deferredColorTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
5757 _deferredNormalTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
58− _deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(colorFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
58+ _deferredSpecularTexture = gpu::TexturePointer(gpu::Texture::createRenderBuffer(linearFormat, width, height, gpu::Texture::SINGLE_MIP, defaultSampler));
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6060 _deferredFramebuffer->setRenderBuffer(0, _deferredColorTexture);
6161 _deferredFramebuffer->setRenderBuffer(1, _deferredNormalTexture);