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Tuning the proedural shader support to work with the current default: gamma corrected emissive

samcake committed 10 years ago

Commit ae124eb1 parent 492572d4 files · +4 −4Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+0−1
@@ -54,7 +54,6 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 53 unmodified lines
54 _jobs.push_back(Job(new FetchItems::JobModel("FetchOpaque",54 _jobs.push_back(Job(new FetchItems::JobModel("FetchOpaque",
55 FetchItems([](const RenderContextPointer& context, int count) {55 FetchItems([](const RenderContextPointer& context, int count) {
56 context->getItemsConfig().opaque.numFeed = count;56 context->getItemsConfig().opaque.numFeed = count;
57 auto& opaque = context->getItemsConfig().opaque;
58 })57 })
59 )));58 )));
60 _jobs.push_back(Job(new CullItemsOpaque::JobModel("CullOpaque", _jobs.back().getOutput())));59 _jobs.push_back(Job(new CullItemsOpaque::JobModel("CullOpaque", _jobs.back().getOutput())));