Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all
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| @@ -364,7 +364,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 363 unmodified lines | |||
| 364 | sprintf(jobName, "DrawShadowFrustum%d", i); | 364 | sprintf(jobName, "DrawShadowFrustum%d", i); |
| 365 | task.addJob<DrawFrustum>(jobName, shadowFrustum, glm::vec3(0.0f, tint, 1.0f)); | 365 | task.addJob<DrawFrustum>(jobName, shadowFrustum, glm::vec3(0.0f, tint, 1.0f)); |
| 366 | if (!renderShadowTaskOut.isNull()) { | 366 | if (!renderShadowTaskOut.isNull()) { |
| 367 | const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut; | 367 | const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut.get<RenderShadowTask::CascadeBoxes>(); |
| 368 | const auto shadowBBox = shadowCascadeSceneBBoxes[ExtractFrustums::SHADOW_CASCADE0_FRUSTUM + i]; | 368 | const auto shadowBBox = shadowCascadeSceneBBoxes[ExtractFrustums::SHADOW_CASCADE0_FRUSTUM + i]; |
| 369 | sprintf(jobName, "DrawShadowBBox%d", i); | 369 | sprintf(jobName, "DrawShadowBBox%d", i); |
| 370 | task.addJob<DrawAABox>(jobName, shadowBBox, glm::vec3(1.0f, tint, 0.0f)); | 370 | task.addJob<DrawAABox>(jobName, shadowBBox, glm::vec3(1.0f, tint, 0.0f)); |