Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all
Unified · Split
| @@ -364,7 +364,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 363 unmodified lines | ||
| 364 | 364 | sprintf(jobName, "DrawShadowFrustum%d", i); |
| 365 | 365 | task.addJob<DrawFrustum>(jobName, shadowFrustum, glm::vec3(0.0f, tint, 1.0f)); |
| 366 | 366 | if (!renderShadowTaskOut.isNull()) { |
| 367 | − const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut; | |
| 367 | + const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut.get<RenderShadowTask::CascadeBoxes>(); | |
| 368 | 368 | const auto shadowBBox = shadowCascadeSceneBBoxes[ExtractFrustums::SHADOW_CASCADE0_FRUSTUM + i]; |
| 369 | 369 | sprintf(jobName, "DrawShadowBBox%d", i); |
| 370 | 370 | task.addJob<DrawAABox>(jobName, shadowBBox, glm::vec3(1.0f, tint, 0.0f)); |