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Fixed crash in debugShadow.js

Olivier Prat committed 7 years ago

Commit ae20a5d1 parent ec22f784 files · +5 −3Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -364,7 +364,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 363 unmodified lines
364364 sprintf(jobName, "DrawShadowFrustum%d", i);
365365 task.addJob<DrawFrustum>(jobName, shadowFrustum, glm::vec3(0.0f, tint, 1.0f));
366366 if (!renderShadowTaskOut.isNull()) {
367− const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut;
367+ const auto& shadowCascadeSceneBBoxes = renderShadowTaskOut.get<RenderShadowTask::CascadeBoxes>();
368368 const auto shadowBBox = shadowCascadeSceneBBoxes[ExtractFrustums::SHADOW_CASCADE0_FRUSTUM + i];
369369 sprintf(jobName, "DrawShadowBBox%d", i);
370370 task.addJob<DrawAABox>(jobName, shadowBBox, glm::vec3(1.0f, tint, 0.0f));