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remove dangling whitespace

Andrew Meadows committed 10 years ago

Commit ae880571 parent ee751ed3 files · +5 −5Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 3 files). Show all

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interface/src/avatar/SkeletonModel.cpp+2−2
@@ -664,7 +664,7 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha · 663 unmodified lines
664 // draw a blue sphere at the capsule top point664 // draw a blue sphere at the capsule top point
665 glm::vec3 topPoint = _translation + _boundingCapsuleLocalOffset + (0.5f * _boundingCapsuleHeight) * glm::vec3(0.0f, 1.0f, 0.0f);665 glm::vec3 topPoint = _translation + _boundingCapsuleLocalOffset + (0.5f * _boundingCapsuleHeight) * glm::vec3(0.0f, 1.0f, 0.0f);
666 666
667 deferredLighting->renderSolidSphereInstance(batch, 667 deferredLighting->renderSolidSphereInstance(batch,
668 Transform().setTranslation(topPoint).postScale(_boundingCapsuleRadius),668 Transform().setTranslation(topPoint).postScale(_boundingCapsuleRadius),
669 glm::vec4(0.6f, 0.6f, 0.8f, alpha));669 glm::vec4(0.6f, 0.6f, 0.8f, alpha));
670 670
@@ -672,7 +672,7 @@ void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha · 1 unmodified line
672 glm::vec3 bottomPoint = topPoint - glm::vec3(0.0f, _boundingCapsuleHeight, 0.0f);672 glm::vec3 bottomPoint = topPoint - glm::vec3(0.0f, _boundingCapsuleHeight, 0.0f);
673 glm::vec3 axis = topPoint - bottomPoint;673 glm::vec3 axis = topPoint - bottomPoint;
674 674
675 deferredLighting->renderSolidSphereInstance(batch, 675 deferredLighting->renderSolidSphereInstance(batch,
676 Transform().setTranslation(bottomPoint).postScale(_boundingCapsuleRadius),676 Transform().setTranslation(bottomPoint).postScale(_boundingCapsuleRadius),
677 glm::vec4(0.8f, 0.8f, 0.6f, alpha));677 glm::vec4(0.8f, 0.8f, 0.6f, alpha));
678 678

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