Showing the changes to interface/src/main.cpp (1 of 3 files). Show all
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| @@ -22,6 +22,7 @@ · 21 unmodified lines | |||
| 22 | #include "AddressManager.h" | 22 | #include "AddressManager.h" |
| 23 | #include "Application.h" | 23 | #include "Application.h" |
| 24 | #include "InterfaceLogging.h" | 24 | #include "InterfaceLogging.h" |
| 25 | #include "OpenGLInfo.h" | ||
| 25 | #include "MainWindow.h" | 26 | #include "MainWindow.h" |
| 26 | 27 | ||
| 27 | int main(int argc, const char* argv[]) { | 28 | int main(int argc, const char* argv[]) { |
| @@ -83,6 +84,17 @@ int main(int argc, const char* argv[]) { · 55 unmodified lines | |||
| 83 | #endif | 84 | #endif |
| 84 | } | 85 | } |
| 85 | 86 | ||
| 87 | // Check OpenGL version. | ||
| 88 | // This is done separately from the main Application so that start-up and shut-down logic within the main Application is | ||
| 89 | // not made more complicated than it already is. | ||
| 90 | { | ||
| 91 | OpenGLInfo openGLInfo(argc, const_cast<char**>(argv)); | ||
| 92 | if (!openGLInfo.isValidVersion()) { | ||
| 93 | qCDebug(interfaceapp, "Early exit due to OpenGL version."); | ||
| 94 | return 0; | ||
| 95 | } | ||
| 96 | } | ||
| 97 | |||
| 86 | QElapsedTimer startupTime; | 98 | QElapsedTimer startupTime; |
| 87 | startupTime.start(); | 99 | startupTime.start(); |
| 88 | 100 | ||
| @@ -96,6 +108,7 @@ int main(int argc, const char* argv[]) { · 7 unmodified lines | |||
| 96 | usecTimestampNowForceClockSkew(clockSkew); | 108 | usecTimestampNowForceClockSkew(clockSkew); |
| 97 | qCDebug(interfaceapp, "clockSkewOption=%s clockSkew=%d", clockSkewOption, clockSkew); | 109 | qCDebug(interfaceapp, "clockSkewOption=%s clockSkew=%d", clockSkewOption, clockSkew); |
| 98 | } | 110 | } |
| 111 | |||
| 99 | // Oculus initialization MUST PRECEDE OpenGL context creation. | 112 | // Oculus initialization MUST PRECEDE OpenGL context creation. |
| 100 | // The nature of the Application constructor means this has to be either here, | 113 | // The nature of the Application constructor means this has to be either here, |
| 101 | // or in the main window ctor, before GL startup. | 114 | // or in the main window ctor, before GL startup. |