Showing the changes to libraries/render-utils/src/FramebufferCache.cpp (1 of 12 files). Show all
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| @@ -35,10 +35,6 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) { · 34 unmodified lines | |||
| 35 | _frameBufferSize = frameBufferSize; | 35 | _frameBufferSize = frameBufferSize; |
| 36 | _selfieFramebuffer.reset(); | 36 | _selfieFramebuffer.reset(); |
| 37 | _cachedFramebuffers.clear(); | 37 | _cachedFramebuffers.clear(); |
| 38 | _occlusionFramebuffer.reset(); | ||
| 39 | _occlusionTexture.reset(); | ||
| 40 | _occlusionBlurredFramebuffer.reset(); | ||
| 41 | _occlusionBlurredTexture.reset(); | ||
| 42 | } | 38 | } |
| 43 | } | 39 | } |
| 44 | 40 | ||
| @@ -54,35 +50,6 @@ void FramebufferCache::createPrimaryFramebuffer() { · 9 unmodified lines | |||
| 54 | _selfieFramebuffer->setRenderBuffer(0, tex); | 50 | _selfieFramebuffer->setRenderBuffer(0, tex); |
| 55 | 51 | ||
| 56 | auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR); | 52 | auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR); |
| 57 | |||
| 58 | |||
| 59 | |||
| 60 | resizeAmbientOcclusionBuffers(); | ||
| 61 | } | ||
| 62 | |||
| 63 | |||
| 64 | void FramebufferCache::resizeAmbientOcclusionBuffers() { | ||
| 65 | _occlusionFramebuffer.reset(); | ||
| 66 | _occlusionTexture.reset(); | ||
| 67 | _occlusionBlurredFramebuffer.reset(); | ||
| 68 | _occlusionBlurredTexture.reset(); | ||
| 69 | |||
| 70 | |||
| 71 | auto width = _frameBufferSize.width() >> _AOResolutionLevel; | ||
| 72 | auto height = _frameBufferSize.height() >> _AOResolutionLevel; | ||
| 73 | auto colorFormat = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGB); | ||
| 74 | auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR); | ||
| 75 | // auto depthFormat = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::DEPTH_STENCIL); // Depth24_Stencil8 texel format | ||
| 76 | |||
| 77 | _occlusionTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler)); | ||
| 78 | _occlusionFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | ||
| 79 | _occlusionFramebuffer->setRenderBuffer(0, _occlusionTexture); | ||
| 80 | // _occlusionFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | ||
| 81 | |||
| 82 | _occlusionBlurredTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler)); | ||
| 83 | _occlusionBlurredFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | ||
| 84 | _occlusionBlurredFramebuffer->setRenderBuffer(0, _occlusionBlurredTexture); | ||
| 85 | // _occlusionBlurredFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | ||
| 86 | } | 53 | } |
| 87 | 54 | ||
| 88 | 55 | ||
| @@ -107,40 +74,3 @@ gpu::FramebufferPointer FramebufferCache::getSelfieFramebuffer() { · 18 unmodified lines | |||
| 107 | } | 74 | } |
| 108 | return _selfieFramebuffer; | 75 | return _selfieFramebuffer; |
| 109 | } | 76 | } |
| 110 | |||
| 111 | void FramebufferCache::setAmbientOcclusionResolutionLevel(int level) { | ||
| 112 | const int MAX_AO_RESOLUTION_LEVEL = 4; | ||
| 113 | level = std::max(0, std::min(level, MAX_AO_RESOLUTION_LEVEL)); | ||
| 114 | if (level != _AOResolutionLevel) { | ||
| 115 | _AOResolutionLevel = level; | ||
| 116 | resizeAmbientOcclusionBuffers(); | ||
| 117 | } | ||
| 118 | } | ||
| 119 | |||
| 120 | gpu::FramebufferPointer FramebufferCache::getOcclusionFramebuffer() { | ||
| 121 | if (!_occlusionFramebuffer) { | ||
| 122 | resizeAmbientOcclusionBuffers(); | ||
| 123 | } | ||
| 124 | return _occlusionFramebuffer; | ||
| 125 | } | ||
| 126 | |||
| 127 | gpu::TexturePointer FramebufferCache::getOcclusionTexture() { | ||
| 128 | if (!_occlusionTexture) { | ||
| 129 | resizeAmbientOcclusionBuffers(); | ||
| 130 | } | ||
| 131 | return _occlusionTexture; | ||
| 132 | } | ||
| 133 | |||
| 134 | gpu::FramebufferPointer FramebufferCache::getOcclusionBlurredFramebuffer() { | ||
| 135 | if (!_occlusionBlurredFramebuffer) { | ||
| 136 | resizeAmbientOcclusionBuffers(); | ||
| 137 | } | ||
| 138 | return _occlusionBlurredFramebuffer; | ||
| 139 | } | ||
| 140 | |||
| 141 | gpu::TexturePointer FramebufferCache::getOcclusionBlurredTexture() { | ||
| 142 | if (!_occlusionBlurredTexture) { | ||
| 143 | resizeAmbientOcclusionBuffers(); | ||
| 144 | } | ||
| 145 | return _occlusionBlurredTexture; | ||
| 146 | } | ||