Showing the changes to libraries/render-utils/src/FramebufferCache.cpp (1 of 12 files). Show all
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| @@ -35,10 +35,6 @@ void FramebufferCache::setFrameBufferSize(QSize frameBufferSize) { · 34 unmodified lines | ||
| 35 | 35 | _frameBufferSize = frameBufferSize; |
| 36 | 36 | _selfieFramebuffer.reset(); |
| 37 | 37 | _cachedFramebuffers.clear(); |
| 38 | − _occlusionFramebuffer.reset(); | |
| 39 | − _occlusionTexture.reset(); | |
| 40 | − _occlusionBlurredFramebuffer.reset(); | |
| 41 | − _occlusionBlurredTexture.reset(); | |
| 42 | 38 | } |
| 43 | 39 | } |
| 44 | 40 | |
| @@ -54,35 +50,6 @@ void FramebufferCache::createPrimaryFramebuffer() { · 9 unmodified lines | ||
| 54 | 50 | _selfieFramebuffer->setRenderBuffer(0, tex); |
| 55 | 51 | |
| 56 | 52 | auto smoothSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR); |
| 57 | − | |
| 58 | − | |
| 59 | − | |
| 60 | − resizeAmbientOcclusionBuffers(); | |
| 61 | −} | |
| 62 | − | |
| 63 | − | |
| 64 | −void FramebufferCache::resizeAmbientOcclusionBuffers() { | |
| 65 | − _occlusionFramebuffer.reset(); | |
| 66 | − _occlusionTexture.reset(); | |
| 67 | − _occlusionBlurredFramebuffer.reset(); | |
| 68 | − _occlusionBlurredTexture.reset(); | |
| 69 | − | |
| 70 | − | |
| 71 | − auto width = _frameBufferSize.width() >> _AOResolutionLevel; | |
| 72 | − auto height = _frameBufferSize.height() >> _AOResolutionLevel; | |
| 73 | − auto colorFormat = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGB); | |
| 74 | − auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR); | |
| 75 | − // auto depthFormat = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::DEPTH_STENCIL); // Depth24_Stencil8 texel format | |
| 76 | − | |
| 77 | − _occlusionTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler)); | |
| 78 | − _occlusionFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | |
| 79 | − _occlusionFramebuffer->setRenderBuffer(0, _occlusionTexture); | |
| 80 | − // _occlusionFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | |
| 81 | − | |
| 82 | − _occlusionBlurredTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler)); | |
| 83 | − _occlusionBlurredFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); | |
| 84 | − _occlusionBlurredFramebuffer->setRenderBuffer(0, _occlusionBlurredTexture); | |
| 85 | − // _occlusionBlurredFramebuffer->setDepthStencilBuffer(_primaryDepthTexture, depthFormat); | |
| 86 | 53 | } |
| 87 | 54 | |
| 88 | 55 | |
| @@ -107,40 +74,3 @@ gpu::FramebufferPointer FramebufferCache::getSelfieFramebuffer() { · 18 unmodified lines | ||
| 107 | 74 | } |
| 108 | 75 | return _selfieFramebuffer; |
| 109 | 76 | } |
| 110 | − | |
| 111 | −void FramebufferCache::setAmbientOcclusionResolutionLevel(int level) { | |
| 112 | − const int MAX_AO_RESOLUTION_LEVEL = 4; | |
| 113 | − level = std::max(0, std::min(level, MAX_AO_RESOLUTION_LEVEL)); | |
| 114 | − if (level != _AOResolutionLevel) { | |
| 115 | − _AOResolutionLevel = level; | |
| 116 | − resizeAmbientOcclusionBuffers(); | |
| 117 | − } | |
| 118 | −} | |
| 119 | − | |
| 120 | −gpu::FramebufferPointer FramebufferCache::getOcclusionFramebuffer() { | |
| 121 | − if (!_occlusionFramebuffer) { | |
| 122 | − resizeAmbientOcclusionBuffers(); | |
| 123 | − } | |
| 124 | − return _occlusionFramebuffer; | |
| 125 | −} | |
| 126 | − | |
| 127 | −gpu::TexturePointer FramebufferCache::getOcclusionTexture() { | |
| 128 | − if (!_occlusionTexture) { | |
| 129 | − resizeAmbientOcclusionBuffers(); | |
| 130 | − } | |
| 131 | − return _occlusionTexture; | |
| 132 | −} | |
| 133 | − | |
| 134 | −gpu::FramebufferPointer FramebufferCache::getOcclusionBlurredFramebuffer() { | |
| 135 | − if (!_occlusionBlurredFramebuffer) { | |
| 136 | − resizeAmbientOcclusionBuffers(); | |
| 137 | − } | |
| 138 | − return _occlusionBlurredFramebuffer; | |
| 139 | −} | |
| 140 | − | |
| 141 | −gpu::TexturePointer FramebufferCache::getOcclusionBlurredTexture() { | |
| 142 | − if (!_occlusionBlurredTexture) { | |
| 143 | − resizeAmbientOcclusionBuffers(); | |
| 144 | − } | |
| 145 | − return _occlusionBlurredTexture; | |
| 146 | −} | |