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always render yourself, handle change of render values elsewhere

Stephen Birarda committed 11 years ago

Commit b27a86f1 parent 03292fd5 files · +37 −14Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 5 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+14−0
@@ -64,4 +64,18 @@ float SceneScriptingInterface::getSunIntensity() const { · 63 unmodified lines
64 64
65model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {65model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
66 return _skyStage;66 return _skyStage;
67}
68
69void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) {
70 if (shouldRenderAvatars != _shouldRenderAvatars) {
71 _shouldRenderAvatars = shouldRenderAvatars;
72 emit shouldRenderAvatarsChanged(_shouldRenderAvatars);
73 }
74}
75
76void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) {
77 if (shouldRenderEntities != _shouldRenderEntities) {
78 _shouldRenderEntities = shouldRenderEntities;
79 emit shouldRenderEntitiesChanged(_shouldRenderEntities);
80 }
67}81}