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always render yourself, handle change of render values elsewhere

Stephen Birarda committed 11 years ago

Commit b27a86f1 parent 03292fd5 files · +37 −14Browse files

Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 5 files). Show all

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libraries/script-engine/src/SceneScriptingInterface.cpp+14−0
@@ -64,4 +64,18 @@ float SceneScriptingInterface::getSunIntensity() const { · 63 unmodified lines
6464
6565 model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const {
6666 return _skyStage;
67+}
68+
69+void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) {
70+ if (shouldRenderAvatars != _shouldRenderAvatars) {
71+ _shouldRenderAvatars = shouldRenderAvatars;
72+ emit shouldRenderAvatarsChanged(_shouldRenderAvatars);
73+ }
74+}
75+
76+void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) {
77+ if (shouldRenderEntities != _shouldRenderEntities) {
78+ _shouldRenderEntities = shouldRenderEntities;
79+ emit shouldRenderEntitiesChanged(_shouldRenderEntities);
80+ }
6781 }