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adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items

Sam Gateau committed 11 years ago

Commit b339aa61 parent f5532436 files · +45 −8Browse files

Showing the changes to interface/src/Application.cpp (1 of 6 files). Show all

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interface/src/Application.cpp+3−0
@@ -3505,6 +3505,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se · 3504 unmodified lines
3505 renderContext._sortTransparent = sceneInterface->doEngineSortTransparent();3505 renderContext._sortTransparent = sceneInterface->doEngineSortTransparent();
3506 renderContext._renderTransparent = sceneInterface->doEngineRenderTransparent();3506 renderContext._renderTransparent = sceneInterface->doEngineRenderTransparent();
3507 3507
3508 renderContext._maxDrawnOpaqueItems = sceneInterface->getEngineMaxDrawnOpaqueItems();
3509 renderContext._maxDrawnTransparentItems = sceneInterface->getEngineMaxDrawnTransparentItems();
3510
3508 renderArgs->_shouldRender = LODManager::shouldRender;3511 renderArgs->_shouldRender = LODManager::shouldRender;
3509 3512
3510 renderContext.args = renderArgs;3513 renderContext.args = renderArgs;