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adding caps for opaque and transparent draw jobs and the ui in js so we can debug the rendered items

Sam Gateau committed 11 years ago

Commit b339aa61 parent f5532436 files · +45 −8Browse files

Showing the changes to interface/src/Application.cpp (1 of 6 files). Show all

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interface/src/Application.cpp+3−0
@@ -3505,6 +3505,9 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se · 3504 unmodified lines
35053505 renderContext._sortTransparent = sceneInterface->doEngineSortTransparent();
35063506 renderContext._renderTransparent = sceneInterface->doEngineRenderTransparent();
35073507
3508+ renderContext._maxDrawnOpaqueItems = sceneInterface->getEngineMaxDrawnOpaqueItems();
3509+ renderContext._maxDrawnTransparentItems = sceneInterface->getEngineMaxDrawnTransparentItems();
3510+
35083511 renderArgs->_shouldRender = LODManager::shouldRender;
35093512
35103513 renderContext.args = renderArgs;