Showing the changes to libraries/script-engine/src/ModelScriptingInterface.cpp (1 of 9 files). Show all
Unified · Split
| @@ -151,84 +151,105 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) { · 150 unmodified lines | |||
| 151 | } | 151 | } |
| 152 | 152 | ||
| 153 | 153 | ||
| 154 | QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshProxy* meshProxy) { | 154 | // QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshProxy* meshProxy) { |
| 155 | int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h | 155 | // int attributeTypeNormal = gpu::Stream::InputSlot::NORMAL; // libraries/gpu/src/gpu/Stream.h |
| 156 | |||
| 157 | // if (!meshProxy) { | ||
| 158 | // return QScriptValue(false); | ||
| 159 | // } | ||
| 160 | |||
| 161 | // MeshPointer mesh = meshProxy->getMeshPointer(); | ||
| 162 | |||
| 163 | // gpu::Resource::Size vertexSize = mesh->getNumVertices() * sizeof(glm::vec3); | ||
| 164 | // unsigned char* resultVertexData = new unsigned char[vertexSize]; | ||
| 165 | // unsigned char* vertexDataCursor = resultVertexData; | ||
| 166 | |||
| 167 | // gpu::Resource::Size normalSize = mesh->getNumAttributes() * sizeof(glm::vec3); | ||
| 168 | // unsigned char* resultNormalData = new unsigned char[normalSize]; | ||
| 169 | // unsigned char* normalDataCursor = resultNormalData; | ||
| 170 | |||
| 171 | // gpu::Resource::Size indexSize = mesh->getNumIndices() * sizeof(uint32_t); | ||
| 172 | // unsigned char* resultIndexData = new unsigned char[indexSize]; | ||
| 173 | // unsigned char* indexDataCursor = resultIndexData; | ||
| 174 | |||
| 175 | // // vertex data | ||
| 176 | // const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer(); | ||
| 177 | // gpu::BufferView::Index numVertices = (gpu::BufferView::Index)mesh->getNumVertices(); | ||
| 178 | // for (gpu::BufferView::Index i = 0; i < numVertices; i ++) { | ||
| 179 | // glm::vec3 pos = vertexBufferView.get<glm::vec3>(i); | ||
| 180 | // pos = glm::vec3(transform * glm::vec4(pos, 1.0f)); | ||
| 181 | // memcpy(vertexDataCursor, &pos, sizeof(pos)); | ||
| 182 | // vertexDataCursor += sizeof(pos); | ||
| 183 | // } | ||
| 184 | |||
| 185 | // // normal data | ||
| 186 | // const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal); | ||
| 187 | // gpu::BufferView::Index numNormals = (gpu::BufferView::Index)mesh->getNumAttributes(); | ||
| 188 | // for (gpu::BufferView::Index i = 0; i < numNormals; i ++) { | ||
| 189 | // glm::vec3 normal = normalsBufferView.get<glm::vec3>(i); | ||
| 190 | // normal = glm::vec3(transform * glm::vec4(normal, 0.0f)); | ||
| 191 | // memcpy(normalDataCursor, &normal, sizeof(normal)); | ||
| 192 | // normalDataCursor += sizeof(normal); | ||
| 193 | // } | ||
| 194 | // // TODO -- other attributes | ||
| 195 | |||
| 196 | // // face data | ||
| 197 | // const gpu::BufferView& indexBufferView = mesh->getIndexBuffer(); | ||
| 198 | // gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)mesh->getNumIndices(); | ||
| 199 | // for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) { | ||
| 200 | // uint32_t index = indexBufferView.get<uint32_t>(i); | ||
| 201 | // memcpy(indexDataCursor, &index, sizeof(index)); | ||
| 202 | // indexDataCursor += sizeof(index); | ||
| 203 | // } | ||
| 204 | |||
| 205 | // model::MeshPointer result(new model::Mesh()); | ||
| 206 | |||
| 207 | // gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ); | ||
| 208 | // gpu::Buffer* resultVertexBuffer = new gpu::Buffer(vertexSize, resultVertexData); | ||
| 209 | // gpu::BufferPointer resultVertexBufferPointer(resultVertexBuffer); | ||
| 210 | // gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement); | ||
| 211 | // result->setVertexBuffer(resultVertexBufferView); | ||
| 212 | |||
| 213 | // gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ); | ||
| 214 | // gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData); | ||
| 215 | // gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer); | ||
| 216 | // gpu::BufferView resultNormalsBufferView(resultNormalsBufferPointer, normalElement); | ||
| 217 | // result->addAttribute(attributeTypeNormal, resultNormalsBufferView); | ||
| 218 | |||
| 219 | // gpu::Element indexElement = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW); | ||
| 220 | // gpu::Buffer* resultIndexesBuffer = new gpu::Buffer(indexSize, resultIndexData); | ||
| 221 | // gpu::BufferPointer resultIndexesBufferPointer(resultIndexesBuffer); | ||
| 222 | // gpu::BufferView resultIndexesBufferView(resultIndexesBufferPointer, indexElement); | ||
| 223 | // result->setIndexBuffer(resultIndexesBufferView); | ||
| 224 | |||
| 225 | |||
| 226 | // std::vector<model::Mesh::Part> parts; | ||
| 227 | // parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex | ||
| 228 | // (model::Index)result->getNumIndices(), // numIndices | ||
| 229 | // (model::Index)0, // baseVertex | ||
| 230 | // model::Mesh::TRIANGLES)); // topology | ||
| 231 | // result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part), | ||
| 232 | // (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL)); | ||
| 233 | |||
| 234 | |||
| 235 | |||
| 236 | // MeshProxy* resultProxy = new MeshProxy(result); | ||
| 237 | // return meshToScriptValue(_modelScriptEngine, resultProxy); | ||
| 238 | // } | ||
| 156 | 239 | ||
| 157 | MeshPointer mesh = meshProxy->getMeshPointer(); | ||
| 158 | 240 | ||
| 159 | gpu::Resource::Size vertexSize = mesh->getNumVertices() * sizeof(glm::vec3); | 241 | QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshProxy* meshProxy) { |
| 160 | unsigned char* resultVertexData = new unsigned char[vertexSize]; | 242 | if (!meshProxy) { |
| 161 | unsigned char* vertexDataCursor = resultVertexData; | 243 | return QScriptValue(false); |
| 162 | |||
| 163 | gpu::Resource::Size normalSize = mesh->getNumAttributes() * sizeof(glm::vec3); | ||
| 164 | unsigned char* resultNormalData = new unsigned char[normalSize]; | ||
| 165 | unsigned char* normalDataCursor = resultNormalData; | ||
| 166 | |||
| 167 | gpu::Resource::Size indexSize = mesh->getNumIndices() * sizeof(uint32_t); | ||
| 168 | unsigned char* resultIndexData = new unsigned char[indexSize]; | ||
| 169 | unsigned char* indexDataCursor = resultIndexData; | ||
| 170 | |||
| 171 | // vertex data | ||
| 172 | const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer(); | ||
| 173 | gpu::BufferView::Index numVertices = (gpu::BufferView::Index)mesh->getNumVertices(); | ||
| 174 | for (gpu::BufferView::Index i = 0; i < numVertices; i ++) { | ||
| 175 | glm::vec3 pos = vertexBufferView.get<glm::vec3>(i); | ||
| 176 | pos = glm::vec3(transform * glm::vec4(pos, 0.0f)); | ||
| 177 | memcpy(vertexDataCursor, &pos, sizeof(pos)); | ||
| 178 | vertexDataCursor += sizeof(pos); | ||
| 179 | } | ||
| 180 | |||
| 181 | // normal data | ||
| 182 | const gpu::BufferView& normalsBufferView = mesh->getAttributeBuffer(attributeTypeNormal); | ||
| 183 | gpu::BufferView::Index numNormals = (gpu::BufferView::Index)mesh->getNumAttributes(); | ||
| 184 | for (gpu::BufferView::Index i = 0; i < numNormals; i ++) { | ||
| 185 | glm::vec3 normal = normalsBufferView.get<glm::vec3>(i); | ||
| 186 | normal = glm::vec3(transform * glm::vec4(normal, 0.0f)); | ||
| 187 | memcpy(normalDataCursor, &normal, sizeof(normal)); | ||
| 188 | normalDataCursor += sizeof(normal); | ||
| 189 | } | 244 | } |
| 190 | // TODO -- other attributes | 245 | MeshPointer mesh = meshProxy->getMeshPointer(); |
| 191 | 246 | if (!mesh) { | |
| 192 | // face data | 247 | return QScriptValue(false); |
| 193 | const gpu::BufferView& indexBufferView = mesh->getIndexBuffer(); | ||
| 194 | gpu::BufferView::Index numIndexes = (gpu::BufferView::Index)mesh->getNumIndices(); | ||
| 195 | for (gpu::BufferView::Index i = 0; i < numIndexes; i ++) { | ||
| 196 | uint32_t index = indexBufferView.get<uint32_t>(i); | ||
| 197 | memcpy(indexDataCursor, &index, sizeof(index)); | ||
| 198 | indexDataCursor += sizeof(index); | ||
| 199 | } | 248 | } |
| 200 | 249 | ||
| 201 | model::MeshPointer result(new model::Mesh()); | 250 | model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); }, |
| 202 | 251 | [&](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); }, | |
| 203 | gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ); | 252 | [&](uint32_t index){ return index; }); |
| 204 | gpu::Buffer* resultVertexBuffer = new gpu::Buffer(vertexSize, resultVertexData); | ||
| 205 | gpu::BufferPointer resultVertexBufferPointer(resultVertexBuffer); | ||
| 206 | gpu::BufferView resultVertexBufferView(resultVertexBufferPointer, vertexElement); | ||
| 207 | result->setVertexBuffer(resultVertexBufferView); | ||
| 208 | |||
| 209 | gpu::Element normalElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ); | ||
| 210 | gpu::Buffer* resultNormalsBuffer = new gpu::Buffer(normalSize, resultNormalData); | ||
| 211 | gpu::BufferPointer resultNormalsBufferPointer(resultNormalsBuffer); | ||
| 212 | gpu::BufferView resultNormalsBufferView(resultNormalsBufferPointer, normalElement); | ||
| 213 | result->addAttribute(attributeTypeNormal, resultNormalsBufferView); | ||
| 214 | |||
| 215 | gpu::Element indexElement = gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW); | ||
| 216 | gpu::Buffer* resultIndexesBuffer = new gpu::Buffer(indexSize, resultIndexData); | ||
| 217 | gpu::BufferPointer resultIndexesBufferPointer(resultIndexesBuffer); | ||
| 218 | gpu::BufferView resultIndexesBufferView(resultIndexesBufferPointer, indexElement); | ||
| 219 | result->setIndexBuffer(resultIndexesBufferView); | ||
| 220 | |||
| 221 | |||
| 222 | std::vector<model::Mesh::Part> parts; | ||
| 223 | parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex | ||
| 224 | (model::Index)result->getNumIndices(), // numIndices | ||
| 225 | (model::Index)0, // baseVertex | ||
| 226 | model::Mesh::TRIANGLES)); // topology | ||
| 227 | result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part), | ||
| 228 | (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL)); | ||
| 229 | |||
| 230 | |||
| 231 | |||
| 232 | MeshProxy* resultProxy = new MeshProxy(result); | 253 | MeshProxy* resultProxy = new MeshProxy(result); |
| 233 | return meshToScriptValue(_modelScriptEngine, resultProxy); | 254 | return meshToScriptValue(_modelScriptEngine, resultProxy); |
| 234 | } | 255 | } |