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change all references of IDENTITY_FRONT to IDENTITY_FORWARD

Triplelexx committed 9 years ago

Commit b7980561 parent 248c93212 files · +18 −18Browse files

Showing the changes to interface/src/Application.cpp (1 of 12 files). Show all

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interface/src/Application.cpp+2−2
@@ -2131,7 +2131,7 @@ void Application::paintGL() { · 2130 unmodified lines
2131 PerformanceTimer perfTimer("CameraUpdates");2131 PerformanceTimer perfTimer("CameraUpdates");
2132 2132
2133 auto myAvatar = getMyAvatar();2133 auto myAvatar = getMyAvatar();
2134 boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FRONT;2134 boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
2135 2135
2136 if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {2136 if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
2137 Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);2137 Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
@@ -3954,7 +3954,7 @@ void Application::updateMyAvatarLookAtPosition() { · 1816 unmodified lines
3954 auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead();3954 auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead();
3955 3955
3956 const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;3956 const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
3957 glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;3957 glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FORWARD;
3958 glm::vec3 fromLookingAtToMe = glm::normalize(myAvatar->getHead()->getEyePosition()3958 glm::vec3 fromLookingAtToMe = glm::normalize(myAvatar->getHead()->getEyePosition()
3959 - lookingAtHead->getEyePosition());3959 - lookingAtHead->getEyePosition());
3960 float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe);3960 float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe);