Showing the changes to interface/src/Application.cpp (1 of 12 files). Show all
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| @@ -2131,7 +2131,7 @@ void Application::paintGL() { · 2130 unmodified lines | |||
| 2131 | PerformanceTimer perfTimer("CameraUpdates"); | 2131 | PerformanceTimer perfTimer("CameraUpdates"); |
| 2132 | 2132 | ||
| 2133 | auto myAvatar = getMyAvatar(); | 2133 | auto myAvatar = getMyAvatar(); |
| 2134 | boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FRONT; | 2134 | boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD; |
| 2135 | 2135 | ||
| 2136 | if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { | 2136 | if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { |
| 2137 | Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN); | 2137 | Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN); |
| @@ -3954,7 +3954,7 @@ void Application::updateMyAvatarLookAtPosition() { · 1816 unmodified lines | |||
| 3954 | auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead(); | 3954 | auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead(); |
| 3955 | 3955 | ||
| 3956 | const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE; | 3956 | const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE; |
| 3957 | glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT; | 3957 | glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FORWARD; |
| 3958 | glm::vec3 fromLookingAtToMe = glm::normalize(myAvatar->getHead()->getEyePosition() | 3958 | glm::vec3 fromLookingAtToMe = glm::normalize(myAvatar->getHead()->getEyePosition() |
| 3959 | - lookingAtHead->getEyePosition()); | 3959 | - lookingAtHead->getEyePosition()); |
| 3960 | float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe); | 3960 | float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe); |