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change all references of IDENTITY_FRONT to IDENTITY_FORWARD

Triplelexx committed 9 years ago

Commit b7980561 parent 248c93212 files · +18 −18Browse files

Showing the changes to interface/src/Application.cpp (1 of 12 files). Show all

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interface/src/Application.cpp+2−2
@@ -2131,7 +2131,7 @@ void Application::paintGL() { · 2130 unmodified lines
21312131 PerformanceTimer perfTimer("CameraUpdates");
21322132
21332133 auto myAvatar = getMyAvatar();
2134− boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FRONT;
2134+ boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD;
21352135
21362136 if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
21372137 Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN);
@@ -3954,7 +3954,7 @@ void Application::updateMyAvatarLookAtPosition() { · 1816 unmodified lines
39543954 auto lookingAtHead = static_pointer_cast<Avatar>(lookingAt)->getHead();
39553955
39563956 const float MAXIMUM_FACE_ANGLE = 65.0f * RADIANS_PER_DEGREE;
3957− glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT;
3957+ glm::vec3 lookingAtFaceOrientation = lookingAtHead->getFinalOrientationInWorldFrame() * IDENTITY_FORWARD;
39583958 glm::vec3 fromLookingAtToMe = glm::normalize(myAvatar->getHead()->getEyePosition()
39593959 - lookingAtHead->getEyePosition());
39603960 float faceAngle = glm::angle(lookingAtFaceOrientation, fromLookingAtToMe);