Showing the changes to libraries/render-utils/src/DeferredFrameTransform.cpp (1 of 9 files). Show all
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| @@ -48,6 +48,7 @@ void DeferredFrameTransform::update(RenderArgs* args) { · 47 unmodified lines | |||
| 48 | frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono; | 48 | frameTransformBuffer.projection[0] = frameTransformBuffer.projectionMono; |
| 49 | frameTransformBuffer.stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f); | 49 | frameTransformBuffer.stereoInfo = glm::vec4(0.0f, (float)args->_viewport.z, 0.0f, 0.0f); |
| 50 | frameTransformBuffer.invpixelInfo = glm::vec4(1.0f / args->_viewport.z, 1.0f / args->_viewport.w, 0.0f, 0.0f); | 50 | frameTransformBuffer.invpixelInfo = glm::vec4(1.0f / args->_viewport.z, 1.0f / args->_viewport.w, 0.0f, 0.0f); |
| 51 | frameTransformBuffer.invProjection[0] = glm::inverse(frameTransformBuffer.projection[0]); | ||
| 51 | } else { | 52 | } else { |
| 52 | 53 | ||
| 53 | mat4 projMats[2]; | 54 | mat4 projMats[2]; |
| @@ -59,6 +60,7 @@ void DeferredFrameTransform::update(RenderArgs* args) { · 5 unmodified lines | |||
| 59 | // Compose the mono Eye space to Stereo clip space Projection Matrix | 60 | // Compose the mono Eye space to Stereo clip space Projection Matrix |
| 60 | auto sideViewMat = projMats[i] * eyeViews[i]; | 61 | auto sideViewMat = projMats[i] * eyeViews[i]; |
| 61 | frameTransformBuffer.projection[i] = sideViewMat; | 62 | frameTransformBuffer.projection[i] = sideViewMat; |
| 63 | frameTransformBuffer.invProjection[i] = glm::inverse(sideViewMat); | ||
| 62 | } | 64 | } |
| 63 | 65 | ||
| 64 | frameTransformBuffer.stereoInfo = glm::vec4(1.0f, (float)(args->_viewport.z >> 1), 0.0f, 1.0f); | 66 | frameTransformBuffer.stereoInfo = glm::vec4(1.0f, (float)(args->_viewport.z >> 1), 0.0f, 1.0f); |