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clean up more menu items

ZappoMan committed 12 years ago

Commit b7f62ea1 parent 8d53fc94 files · +19 −39Browse files

Showing the changes to interface/src/VoxelSystem.cpp (1 of 4 files). Show all

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interface/src/VoxelSystem.cpp+2−7
@@ -867,7 +867,6 @@ void VoxelSystem::checkForCulling() { · 866 unmodified lines
867 bool fullRedraw = (_lastKnownVoxelSizeScale != Menu::getInstance()->getVoxelSizeScale() || 867 bool fullRedraw = (_lastKnownVoxelSizeScale != Menu::getInstance()->getVoxelSizeScale() ||
868 _lastKnownBoundaryLevelAdjust != Menu::getInstance()->getBoundaryLevelAdjust());868 _lastKnownBoundaryLevelAdjust != Menu::getInstance()->getBoundaryLevelAdjust());
869 869
870 // track that these values
871 _lastKnownVoxelSizeScale = Menu::getInstance()->getVoxelSizeScale();870 _lastKnownVoxelSizeScale = Menu::getInstance()->getVoxelSizeScale();
872 _lastKnownBoundaryLevelAdjust = Menu::getInstance()->getBoundaryLevelAdjust();871 _lastKnownBoundaryLevelAdjust = Menu::getInstance()->getBoundaryLevelAdjust();
873 872
@@ -1386,7 +1385,6 @@ void VoxelSystem::render() { · 512 unmodified lines
1386 1385
1387 updateVBOs();1386 updateVBOs();
1388 1387
1389 bool dontCallOpenGLDraw = Menu::getInstance()->isOptionChecked(MenuOption::DontCallOpenGLForVoxels);
1390 // if not don't... then do...1388 // if not don't... then do...
1391 if (_useVoxelShader) {1389 if (_useVoxelShader) {
1392 PerformanceWarning warn(showWarnings,"render().. _useVoxelShader openGL..");1390 PerformanceWarning warn(showWarnings,"render().. _useVoxelShader openGL..");
@@ -1432,9 +1430,7 @@ void VoxelSystem::render() { · 39 unmodified lines
1432 1430
1433 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboVoxelsIndicesID);1431 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboVoxelsIndicesID);
1434 1432
1435 if (!dontCallOpenGLDraw) {1433 glDrawElements(GL_POINTS, _voxelsInReadArrays, GL_UNSIGNED_INT, BUFFER_OFFSET(0)); //The starting point of the IBO
1436 glDrawElements(GL_POINTS, _voxelsInReadArrays, GL_UNSIGNED_INT, BUFFER_OFFSET(0)); //The starting point of the IBO
1437 }
1438 1434
1439 // deactivate vertex and color arrays after drawing1435 // deactivate vertex and color arrays after drawing
1440 glDisableClientState(GL_VERTEX_ARRAY);1436 glDisableClientState(GL_VERTEX_ARRAY);
@@ -1477,7 +1473,7 @@ void VoxelSystem::render() { · 36 unmodified lines
1477 1473
1478 // draw voxels in 6 passes1474 // draw voxels in 6 passes
1479 1475
1480 if (!dontCallOpenGLDraw) {1476 {
1481 PerformanceWarning warn(showWarnings, "render().. glDrawRangeElementsEXT()...");1477 PerformanceWarning warn(showWarnings, "render().. glDrawRangeElementsEXT()...");
1482 1478
1483 glNormal3f(0,1.0f,0);1479 glNormal3f(0,1.0f,0);
@@ -1510,7 +1506,6 @@ void VoxelSystem::render() { · 26 unmodified lines
1510 glDrawRangeElementsEXT(GL_TRIANGLES, 0, GLOBAL_NORMALS_VERTICES_PER_VOXEL * _voxelsInReadArrays - 1,1506 glDrawRangeElementsEXT(GL_TRIANGLES, 0, GLOBAL_NORMALS_VERTICES_PER_VOXEL * _voxelsInReadArrays - 1,
1511 INDICES_PER_FACE * _voxelsInReadArrays, GL_UNSIGNED_INT, 0);1507 INDICES_PER_FACE * _voxelsInReadArrays, GL_UNSIGNED_INT, 0);
1512 }1508 }
1513
1514 {1509 {
1515 PerformanceWarning warn(showWarnings, "render().. cleanup after glDrawRangeElementsEXT()...");1510 PerformanceWarning warn(showWarnings, "render().. cleanup after glDrawRangeElementsEXT()...");
1516 1511