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add another missing scopeGuard

RTUnreal committed 8 months ago

Commit b7f85d21 parent d90df7b1 file · +1 −0Browse files

Showing the changes to libraries/entities/src/EntityScriptingInterface.cpp (1 of 1 file). Show all

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libraries/entities/src/EntityScriptingInterface.cpp+1−0
@@ -171,6 +171,7 @@ void EntityScriptingInterface::attachDefaultEventHandlers(ScriptManager* manager · 170 unmodified lines
171 return [manager, eventName](const EntityItemID& entityItemID, const PointerEvent& event) {171 return [manager, eventName](const EntityItemID& entityItemID, const PointerEvent& event) {
172 if (!EntityTree::areEntityClicksCaptured()) {172 if (!EntityTree::areEntityClicksCaptured()) {
173 ScriptEngine* engine = manager->engine().get();173 ScriptEngine* engine = manager->engine().get();
174 auto scopeGuard = engine->getScopeGuard();
174 manager->forwardHandlerCall(entityItemID, eventName,175 manager->forwardHandlerCall(entityItemID, eventName,
175 { EntityItemIDtoScriptValue(engine, entityItemID), event.toScriptValue(engine) });176 { EntityItemIDtoScriptValue(engine, entityItemID), event.toScriptValue(engine) });
176 }177 }