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fixing warnings from the build

sam gateau committed 7 years ago

Commit b8d96d91 parent 5b50b035 files · +11 −35Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 5 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−11
@@ -119,17 +119,11 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 118 unmodified lines
119 // Extract opaques / transparents / lights / metas / overlays / background119 // Extract opaques / transparents / lights / metas / overlays / background
120 const auto& opaques = items[RenderFetchCullSortTask::OPAQUE_SHAPE];120 const auto& opaques = items[RenderFetchCullSortTask::OPAQUE_SHAPE];
121 const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];121 const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];
122 const auto& lights = items[RenderFetchCullSortTask::LIGHT];
123 const auto& metas = items[RenderFetchCullSortTask::META];
124 const auto& overlayOpaques = items[RenderFetchCullSortTask::OVERLAY_OPAQUE_SHAPE];
125 const auto& overlayTransparents = items[RenderFetchCullSortTask::OVERLAY_TRANSPARENT_SHAPE];
126 const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE];122 const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE];
127 const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE];123 const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE];
128 const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE];124 const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE];
129 const auto& overlaysHUDTransparent = items[RenderFetchCullSortTask::LAYER_HUD_TRANSPARENT_SHAPE];125 const auto& overlaysHUDTransparent = items[RenderFetchCullSortTask::LAYER_HUD_TRANSPARENT_SHAPE];
130 126
131 const auto& spatialSelection = fetchedItems.get1();
132
133 // Lighting model comes next, the big configuration of the view127 // Lighting model comes next, the big configuration of the view
134 const auto& lightingModel = inputs[1];128 const auto& lightingModel = inputs[1];
135 129
@@ -142,8 +136,6 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 6 unmodified lines
142 const auto& hazeFrame = currentStageFrames[2];136 const auto& hazeFrame = currentStageFrames[2];
143 const auto& bloomFrame = currentStageFrames[3];137 const auto& bloomFrame = currentStageFrames[3];
144 138
145 const auto& zones = lightingStageInputs[1];
146
147 // Shadow Task Outputs139 // Shadow Task Outputs
148 const auto& shadowTaskOutputs = inputs.get3();140 const auto& shadowTaskOutputs = inputs.get3();
149 141
@@ -296,8 +288,6 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 146 unmodified lines
296 const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];288 const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];
297 const auto& lights = items[RenderFetchCullSortTask::LIGHT];289 const auto& lights = items[RenderFetchCullSortTask::LIGHT];
298 const auto& metas = items[RenderFetchCullSortTask::META];290 const auto& metas = items[RenderFetchCullSortTask::META];
299 const auto& overlayOpaques = items[RenderFetchCullSortTask::OVERLAY_OPAQUE_SHAPE];
300 const auto& overlayTransparents = items[RenderFetchCullSortTask::OVERLAY_TRANSPARENT_SHAPE];
301 const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE];291 const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE];
302 const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE];292 const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE];
303 const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE];293 const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE];
@@ -308,7 +298,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 4 unmodified lines
308 // RenderShadowTask out298 // RenderShadowTask out
309 const auto& shadowOut = inputs.get1();299 const auto& shadowOut = inputs.get1();
310 300
311 const auto& renderShadowTaskOut = inputs[0];301 const auto& renderShadowTaskOut = shadowOut[0];
312 302
313 // Extract the Lighting Stages Current frame ( and zones)303 // Extract the Lighting Stages Current frame ( and zones)
314 const auto lightingStageInputs = inputs.get2();304 const auto lightingStageInputs = inputs.get2();