Showing the changes to libraries/render-utils/src/RenderForwardTask.cpp (1 of 5 files). Show all
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| @@ -64,16 +64,12 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend · 63 unmodified lines | |||
| 64 | // Extract opaques / transparents / lights / metas / overlays / background | 64 | // Extract opaques / transparents / lights / metas / overlays / background |
| 65 | const auto& opaques = items[RenderFetchCullSortTask::OPAQUE_SHAPE]; | 65 | const auto& opaques = items[RenderFetchCullSortTask::OPAQUE_SHAPE]; |
| 66 | const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE]; | 66 | const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE]; |
| 67 | const auto& lights = items[RenderFetchCullSortTask::LIGHT]; | ||
| 68 | const auto& metas = items[RenderFetchCullSortTask::META]; | 67 | const auto& metas = items[RenderFetchCullSortTask::META]; |
| 69 | const auto& overlayOpaques = items[RenderFetchCullSortTask::OVERLAY_OPAQUE_SHAPE]; | ||
| 70 | const auto& overlayTransparents = items[RenderFetchCullSortTask::OVERLAY_TRANSPARENT_SHAPE]; | ||
| 71 | const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE]; | 68 | const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE]; |
| 72 | const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE]; | 69 | const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE]; |
| 73 | const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE]; | 70 | // TODO: Re enable the rendering of the HUD overlayes |
| 74 | const auto& overlaysHUDTransparent = items[RenderFetchCullSortTask::LAYER_HUD_TRANSPARENT_SHAPE]; | 71 | // const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE]; |
| 75 | 72 | // const auto& overlaysHUDTransparent = items[RenderFetchCullSortTask::LAYER_HUD_TRANSPARENT_SHAPE]; | |
| 76 | const auto& spatialSelection = fetchedItems.get1(); | ||
| 77 | 73 | ||
| 78 | // Lighting model comes next, the big configuration of the view | 74 | // Lighting model comes next, the big configuration of the view |
| 79 | const auto& lightingModel = inputs[1]; | 75 | const auto& lightingModel = inputs[1]; |
| @@ -84,9 +80,7 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend · 4 unmodified lines | |||
| 84 | const auto currentStageFrames = lightingStageInputs.get0(); | 80 | const auto currentStageFrames = lightingStageInputs.get0(); |
| 85 | const auto lightFrame = currentStageFrames[0]; | 81 | const auto lightFrame = currentStageFrames[0]; |
| 86 | const auto backgroundFrame = currentStageFrames[1]; | 82 | const auto backgroundFrame = currentStageFrames[1]; |
| 87 | const auto& hazeFrame = currentStageFrames[2]; | 83 | |
| 88 | const auto& bloomFrame = currentStageFrames[3]; | ||
| 89 | |||
| 90 | const auto& zones = lightingStageInputs[1]; | 84 | const auto& zones = lightingStageInputs[1]; |
| 91 | 85 | ||
| 92 | // First job, alter faded | 86 | // First job, alter faded |