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fixing warnings from the build

sam gateau committed 7 years ago

Commit b8d96d91 parent 5b50b035 files · +11 −35Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 5 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−11
@@ -119,17 +119,11 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 118 unmodified lines
119119 // Extract opaques / transparents / lights / metas / overlays / background
120120 const auto& opaques = items[RenderFetchCullSortTask::OPAQUE_SHAPE];
121121 const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];
122− const auto& lights = items[RenderFetchCullSortTask::LIGHT];
123− const auto& metas = items[RenderFetchCullSortTask::META];
124− const auto& overlayOpaques = items[RenderFetchCullSortTask::OVERLAY_OPAQUE_SHAPE];
125− const auto& overlayTransparents = items[RenderFetchCullSortTask::OVERLAY_TRANSPARENT_SHAPE];
126122 const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE];
127123 const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE];
128124 const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE];
129125 const auto& overlaysHUDTransparent = items[RenderFetchCullSortTask::LAYER_HUD_TRANSPARENT_SHAPE];
130126
131− const auto& spatialSelection = fetchedItems.get1();
132−
133127 // Lighting model comes next, the big configuration of the view
134128 const auto& lightingModel = inputs[1];
135129
@@ -142,8 +136,6 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 6 unmodified lines
142136 const auto& hazeFrame = currentStageFrames[2];
143137 const auto& bloomFrame = currentStageFrames[3];
144138
145− const auto& zones = lightingStageInputs[1];
146−
147139 // Shadow Task Outputs
148140 const auto& shadowTaskOutputs = inputs.get3();
149141
@@ -296,8 +288,6 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 146 unmodified lines
296288 const auto& transparents = items[RenderFetchCullSortTask::TRANSPARENT_SHAPE];
297289 const auto& lights = items[RenderFetchCullSortTask::LIGHT];
298290 const auto& metas = items[RenderFetchCullSortTask::META];
299− const auto& overlayOpaques = items[RenderFetchCullSortTask::OVERLAY_OPAQUE_SHAPE];
300− const auto& overlayTransparents = items[RenderFetchCullSortTask::OVERLAY_TRANSPARENT_SHAPE];
301291 const auto& overlaysInFrontOpaque = items[RenderFetchCullSortTask::LAYER_FRONT_OPAQUE_SHAPE];
302292 const auto& overlaysInFrontTransparent = items[RenderFetchCullSortTask::LAYER_FRONT_TRANSPARENT_SHAPE];
303293 const auto& overlaysHUDOpaque = items[RenderFetchCullSortTask::LAYER_HUD_OPAQUE_SHAPE];
@@ -308,7 +298,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 4 unmodified lines
308298 // RenderShadowTask out
309299 const auto& shadowOut = inputs.get1();
310300
311− const auto& renderShadowTaskOut = inputs[0];
301+ const auto& renderShadowTaskOut = shadowOut[0];
312302
313303 // Extract the Lighting Stages Current frame ( and zones)
314304 const auto lightingStageInputs = inputs.get2();