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Debuggging

samcake committed 11 years ago

Commit b8ea8301 parent 4478ca72 files · +12 −5Browse files

Showing the changes to libraries/render-utils/src/Model.cpp (1 of 2 files). Show all

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libraries/render-utils/src/Model.cpp+11−5
@@ -1527,7 +1527,7 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, int shape · 1526 unmodified lines
15271527 }
15281528
15291529 // Assign index buffer:
1530− batch.setIndexBuffer(gpu::UINT32, (drawMesh->getIndexBuffer()._buffer), 0);
1530+ // batch.setIndexBuffer(gpu::UINT32, (drawMesh->getIndexBuffer()._buffer), 0);
15311531 // batch.setIndexBuffer(gpu::UINT32, (networkMesh._indexBuffer), 0);
15321532 int vertexCount = mesh.vertices.size();
15331533 if (vertexCount == 0) {
@@ -1561,6 +1561,10 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, int shape · 27 unmodified lines
15611561 batch.setModelTransform(_transforms[0]);
15621562
15631563 if (mesh.blendshapes.isEmpty()) {
1564+ // Assign index buffer:
1565+ batch.setIndexBuffer(gpu::UINT32, (drawMesh->getIndexBuffer()._buffer), 0);
1566+ // batch.setIndexBuffer(gpu::UINT32, (networkMesh._indexBuffer), 0);
1567+
15641568 batch.setInputFormat((drawMesh->getVertexFormat()));
15651569 auto inputStream = drawMesh->makeBufferStream();
15661570
@@ -1569,16 +1573,18 @@ void Model::renderPart(RenderArgs* args, int meshIndex, int partIndex, int shape · 2 unmodified lines
15691573 // batch.setInputFormat(networkMesh._vertexFormat);
15701574 // batch.setInputStream(0, *networkMesh._vertexStream);
15711575 } else {
1572− /* batch.setInputFormat((drawMesh->getVertexFormat()));
1576+ return;
1577+ batch.setIndexBuffer(gpu::UINT32, (networkMesh._indexBuffer), 0);
1578+ batch.setInputFormat((drawMesh->getVertexFormat()));
15731579 auto inputStream = drawMesh->makeBufferStream();
15741580
15751581 batch.setInputStream(0, inputStream);
1576− */
1577− batch.setInputFormat(networkMesh._vertexFormat);
1582+
1583+ /* batch.setInputFormat(networkMesh._vertexFormat);
15781584
15791585 batch.setInputBuffer(0, _blendedVertexBuffers[meshIndex], 0, sizeof(glm::vec3));
15801586 batch.setInputBuffer(1, _blendedVertexBuffers[meshIndex], vertexCount * sizeof(glm::vec3), sizeof(glm::vec3));
1581− batch.setInputStream(2, *networkMesh._vertexStream);
1587+ batch.setInputStream(2, *networkMesh._vertexStream);*/
15821588 }
15831589
15841590 if (mesh.colors.isEmpty()) {