Showing the changes to libraries/script-engine/src/SceneScriptingInterface.cpp (1 of 71 files). Show all
Unified · Split
| @@ -112,17 +112,17 @@ bool SceneScripting::Stage::isSunModelEnabled() const { · 111 unmodified lines | |||
| 112 | 112 | ||
| 113 | void SceneScripting::Stage::setBackgroundMode(const QString& mode) { | 113 | void SceneScripting::Stage::setBackgroundMode(const QString& mode) { |
| 114 | if (mode == QString("inherit")) { | 114 | if (mode == QString("inherit")) { |
| 115 | _skyStage->setBackgroundMode(model::SunSkyStage::NO_BACKGROUND); | 115 | _skyStage->setBackgroundMode(graphics::SunSkyStage::NO_BACKGROUND); |
| 116 | } else if (mode == QString("skybox")) { | 116 | } else if (mode == QString("skybox")) { |
| 117 | _skyStage->setBackgroundMode(model::SunSkyStage::SKY_BOX); | 117 | _skyStage->setBackgroundMode(graphics::SunSkyStage::SKY_BOX); |
| 118 | } | 118 | } |
| 119 | } | 119 | } |
| 120 | 120 | ||
| 121 | QString SceneScripting::Stage::getBackgroundMode() const { | 121 | QString SceneScripting::Stage::getBackgroundMode() const { |
| 122 | switch (_skyStage->getBackgroundMode()) { | 122 | switch (_skyStage->getBackgroundMode()) { |
| 123 | case model::SunSkyStage::NO_BACKGROUND: | 123 | case graphics::SunSkyStage::NO_BACKGROUND: |
| 124 | return QString("inherit"); | 124 | return QString("inherit"); |
| 125 | case model::SunSkyStage::SKY_BOX: | 125 | case graphics::SunSkyStage::SKY_BOX: |
| 126 | return QString("skybox"); | 126 | return QString("skybox"); |
| 127 | default: | 127 | default: |
| 128 | return QString("inherit"); | 128 | return QString("inherit"); |
| @@ -131,7 +131,7 @@ QString SceneScripting::Stage::getBackgroundMode() const { · 2 unmodified lines | |||
| 131 | 131 | ||
| 132 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { | 132 | SceneScriptingInterface::SceneScriptingInterface() : _stage{ new SceneScripting::Stage{ _skyStage } } { |
| 133 | // Let's make sure the sunSkyStage is using a proceduralSkybox | 133 | // Let's make sure the sunSkyStage is using a proceduralSkybox |
| 134 | _skyStage->setSkybox(model::SkyboxPointer(new ProceduralSkybox())); | 134 | _skyStage->setSkybox(graphics::SkyboxPointer(new ProceduralSkybox())); |
| 135 | } | 135 | } |
| 136 | 136 | ||
| 137 | void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) { | 137 | void SceneScriptingInterface::setShouldRenderAvatars(bool shouldRenderAvatars) { |
| @@ -148,6 +148,6 @@ void SceneScriptingInterface::setShouldRenderEntities(bool shouldRenderEntities) · 10 unmodified lines | |||
| 148 | } | 148 | } |
| 149 | } | 149 | } |
| 150 | 150 | ||
| 151 | model::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { | 151 | graphics::SunSkyStagePointer SceneScriptingInterface::getSkyStage() const { |
| 152 | return _skyStage; | 152 | return _skyStage; |
| 153 | } | 153 | } |