Showing the changes to libraries/script-engine/src/ModelScriptingInterface.cpp (1 of 71 files). Show all
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| @@ -102,7 +102,7 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) { · 101 unmodified lines | ||
| 102 | 102 | indexStartOffset += numVertices; |
| 103 | 103 | } |
| 104 | 104 | |
| 105 | − model::MeshPointer result(new model::Mesh()); | |
| 105 | + graphics::MeshPointer result(new graphics::Mesh()); | |
| 106 | 106 | |
| 107 | 107 | gpu::Element vertexElement = gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ); |
| 108 | 108 | gpu::Buffer* combinedVertexBuffer = new gpu::Buffer(combinedVertexSize, combinedVertexData.get()); |
| @@ -130,12 +130,12 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) { · 21 unmodified lines | ||
| 130 | 130 | gpu::BufferView combinedIndexesBufferView(combinedIndexesBufferPointer, indexElement); |
| 131 | 131 | result->setIndexBuffer(combinedIndexesBufferView); |
| 132 | 132 | |
| 133 | − std::vector<model::Mesh::Part> parts; | |
| 134 | − parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex | |
| 135 | − (model::Index)result->getNumIndices(), // numIndices | |
| 136 | − (model::Index)0, // baseVertex | |
| 137 | − model::Mesh::TRIANGLES)); // topology | |
| 138 | − result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part), | |
| 133 | + std::vector<graphics::Mesh::Part> parts; | |
| 134 | + parts.emplace_back(graphics::Mesh::Part((graphics::Index)0, // startIndex | |
| 135 | + (graphics::Index)result->getNumIndices(), // numIndices | |
| 136 | + (graphics::Index)0, // baseVertex | |
| 137 | + graphics::Mesh::TRIANGLES)); // topology | |
| 138 | + result->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part), | |
| 139 | 139 | (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL)); |
| 140 | 140 | |
| 141 | 141 | |
| @@ -153,7 +153,7 @@ QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshPro · 11 unmodified lines | ||
| 153 | 153 | } |
| 154 | 154 | |
| 155 | 155 | const auto inverseTransposeTransform = glm::inverse(glm::transpose(transform)); |
| 156 | − model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); }, | |
| 156 | + graphics::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); }, | |
| 157 | 157 | [&](glm::vec3 color){ return color; }, |
| 158 | 158 | [&](glm::vec3 normal){ return glm::vec3(inverseTransposeTransform * glm::vec4(normal, 0.0f)); }, |
| 159 | 159 | [&](uint32_t index){ return index; }); |
| @@ -199,7 +199,7 @@ QScriptValue ModelScriptingInterface::getVertex(MeshProxy* meshProxy, int vertex · 39 unmodified lines | ||
| 199 | 199 | QScriptValue ModelScriptingInterface::newMesh(const QVector<glm::vec3>& vertices, |
| 200 | 200 | const QVector<glm::vec3>& normals, |
| 201 | 201 | const QVector<MeshFace>& faces) { |
| 202 | − model::MeshPointer mesh(new model::Mesh()); | |
| 202 | + graphics::MeshPointer mesh(new graphics::Mesh()); | |
| 203 | 203 | |
| 204 | 204 | // vertices |
| 205 | 205 | auto vertexBuffer = std::make_shared<gpu::Buffer>(vertices.size() * sizeof(glm::vec3), (gpu::Byte*)vertices.data()); |
| @@ -236,12 +236,12 @@ QScriptValue ModelScriptingInterface::newMesh(const QVector<glm::vec3>& vertices · 30 unmodified lines | ||
| 236 | 236 | mesh->setIndexBuffer(indexBufferView); |
| 237 | 237 | |
| 238 | 238 | // parts |
| 239 | − std::vector<model::Mesh::Part> parts; | |
| 240 | − parts.emplace_back(model::Mesh::Part((model::Index)0, // startIndex | |
| 241 | − (model::Index)faces.size() * 3, // numIndices | |
| 242 | − (model::Index)0, // baseVertex | |
| 243 | − model::Mesh::TRIANGLES)); // topology | |
| 244 | − mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(model::Mesh::Part), | |
| 239 | + std::vector<graphics::Mesh::Part> parts; | |
| 240 | + parts.emplace_back(graphics::Mesh::Part((graphics::Index)0, // startIndex | |
| 241 | + (graphics::Index)faces.size() * 3, // numIndices | |
| 242 | + (graphics::Index)0, // baseVertex | |
| 243 | + graphics::Mesh::TRIANGLES)); // topology | |
| 244 | + mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(parts.size() * sizeof(graphics::Mesh::Part), | |
| 245 | 245 | (gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL)); |
| 246 | 246 | |
| 247 | 247 | |