Showing the changes to libraries/physics/src/ObjectActionSpring.cpp (1 of 2 files). Show all
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| @@ -58,16 +58,16 @@ void ObjectActionSpring::updateActionWorker(btScalar deltaTimeStep) { · 57 unmodified lines | ||
| 58 | 58 | |
| 59 | 59 | const float MAX_TIMESCALE = 600.0f; // 10 min is a long time |
| 60 | 60 | if (_linearTimeScale < MAX_TIMESCALE) { |
| 61 | + btVector3 targetVelocity(0.0f, 0.0f, 0.0f); | |
| 61 | 62 | btVector3 offset = rigidBody->getCenterOfMassPosition() - glmToBullet(_positionalTarget); |
| 62 | 63 | float offsetLength = offset.length(); |
| 63 | − btVector3 targetVelocity(0.0f, 0.0f, 0.0f); | |
| 64 | − | |
| 65 | − float speed = (offsetLength > FLT_EPSILON) ? glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED) : 0.0f; | |
| 66 | − targetVelocity = (-speed / offsetLength) * offset; | |
| 67 | − if (speed > rigidBody->getLinearSleepingThreshold()) { | |
| 68 | − rigidBody->activate(); | |
| 64 | + if (offsetLength > FLT_EPSILON) { | |
| 65 | + float speed = glm::min(offsetLength / _linearTimeScale, SPRING_MAX_SPEED); | |
| 66 | + targetVelocity = (-speed / offsetLength) * offset; | |
| 67 | + if (speed > rigidBody->getLinearSleepingThreshold()) { | |
| 68 | + rigidBody->activate(); | |
| 69 | + } | |
| 69 | 70 | } |
| 70 | − | |
| 71 | 71 | // this action is aggresively critically damped and defeats the current velocity |
| 72 | 72 | rigidBody->setLinearVelocity(targetVelocity); |
| 73 | 73 | } |