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fix syntax issues for constant names and the CmakeLists.txt useless change

Sam Gateau committed 12 years ago

Commit ba2d0721 parent 4f26c9e3 files · +10 −10Browse files

Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 3 files). Show all

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interface/src/renderer/GeometryCache.cpp+6−6
@@ -114,12 +114,12 @@ void GeometryCache::renderHemisphere(int slices, int stacks) { · 113 unmodified lines
114114 void GeometryCache::renderSphere(float radius, int slices, int stacks) {
115115 VerticesIndices& vbo = _sphereVBOs[IntPair(slices, stacks)];
116116 int vertices = slices * (stacks - 1) + 2;
117− int numVerticesPerTriangle = 3;
118− int numTrianglesPerQuad = 2;
119− int indices = slices * numTrianglesPerQuad * numVerticesPerTriangle * (stacks - 1) + slices * numTrianglesPerQuad * numVerticesPerTriangle;
117+ const int NUM_VERTICES_PER_TRIANGLE = 3;
118+ const int NUM_TRIANGLES_PER_QUAD = 2;
119+ int indices = slices * NUM_TRIANGLES_PER_QUAD * NUM_VERTICES_PER_TRIANGLE * (stacks - 1) + slices * NUM_TRIANGLES_PER_QUAD * NUM_VERTICES_PER_TRIANGLE;
120120 if (vbo.first == 0) {
121− int numCoordinatesPerVertex = 3;
122− GLfloat* vertexData = new GLfloat[vertices * numCoordinatesPerVertex];
121+ const int NUM_COORDS_PER_VERTEX = 3;
122+ GLfloat* vertexData = new GLfloat[vertices * NUM_COORDS_PER_VERTEX];
123123 GLfloat* vertex = vertexData;
124124
125125 // south pole
@@ -148,7 +148,7 @@ void GeometryCache::renderSphere(float radius, int slices, int stacks) { · 22 unmodified lines
148148
149149 glGenBuffers(1, &vbo.first);
150150 glBindBuffer(GL_ARRAY_BUFFER, vbo.first);
151− const int BYTES_PER_VERTEX = numCoordinatesPerVertex * sizeof(GLfloat);
151+ const int BYTES_PER_VERTEX = NUM_COORDS_PER_VERTEX * sizeof(GLfloat);
152152 glBufferData(GL_ARRAY_BUFFER, vertices * BYTES_PER_VERTEX, vertexData, GL_STATIC_DRAW);
153153 delete[] vertexData;
154154