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Fix indentation.

Howard Stearns committed 11 years ago

Commit bb4df261 parent 95be6051 file · +1 −1Browse files

Showing the changes to libraries/render-utils/src/Model.cpp (1 of 1 file). Show all

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libraries/render-utils/src/Model.cpp+1−1
@@ -558,7 +558,7 @@ bool Model::findRayIntersectionAgainstSubMeshes(const glm::vec3& origin, const g · 557 unmodified lines
558 if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {558 if (subMeshBox.findRayIntersection(origin, direction, distanceToSubMesh, subMeshFace)) {
559 if (distanceToSubMesh < bestDistance) {559 if (distanceToSubMesh < bestDistance) {
560 if (pickAgainstTriangles) {560 if (pickAgainstTriangles) {
561 if (!_calculatedMeshTrianglesValid) {561 if (!_calculatedMeshTrianglesValid) {
562 recalculateMeshBoxes(pickAgainstTriangles);562 recalculateMeshBoxes(pickAgainstTriangles);
563 }563 }
564 // check our triangles here....564 // check our triangles here....