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Don't store avatar location immediately after a host change

Because the avatar location is 0,0,0 rather than the end target.

David Rowe committed 10 years ago

Commit be402291 parent 6db82391 file · +0 −2Browse files

Showing the changes to interface/src/Application.cpp (1 of 1 file). Show all

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interface/src/Application.cpp+0−2
@@ -540,8 +540,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) : · 539 unmodified lines
540540 connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
541541 connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
542542 connect(&domainHandler, &DomainHandler::settingsReceived, this, &Application::domainSettingsReceived);
543− connect(&domainHandler, &DomainHandler::hostnameChanged,
544− DependencyManager::get<AddressManager>().data(), &AddressManager::storeCurrentAddress);
545543
546544 // update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one
547545 const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000;

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