History

Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions

Sam Gateau committed 12 years ago

Commit bed52471 parent b0189ef7 files · +88 −88Browse files

Showing the changes to interface/src/renderer/GeometryCache.cpp (1 of 7 files). Show all

Unified · Split

interface/src/renderer/GeometryCache.cpp+14−14
@@ -923,13 +923,13 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 922 unmodified lines
923923
924924 int channelNum = 0;
925925 networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format());
926− networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_POSITION, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_POS_XYZ), 0);
927− if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_NORMAL, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_XYZ), 0);
928− if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_TANGENT, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_XYZ), 0);
929− if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_COLOR, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_RGB), 0);
930− if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::DIM_VEC2, gpu::TYPE_FLOAT, gpu::SEMANTIC_UV), 0);
931− if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::DIM_VEC4, gpu::TYPE_NFLOAT, gpu::SEMANTIC_XYZW), 0);
932− if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::DIM_VEC4, gpu::TYPE_NFLOAT, gpu::SEMANTIC_XYZW), 0);
926+ networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::POS_XYZ), 0);
927+ if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
928+ if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
929+ if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::COLOR, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB));
930+ if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV));
931+ if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW));
932+ if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW));
933933 }
934934 else {
935935 int colorsOffset = mesh.tangents.size() * sizeof(glm::vec3);
@@ -956,13 +956,13 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) { · 20 unmodified lines
956956
957957 int channelNum = 0;
958958 networkMesh._vertexFormat = gpu::Stream::FormatPointer(new gpu::Stream::Format());
959− networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_POSITION, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_POS_XYZ), 0);
960− if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_NORMAL, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_XYZ), 0);
961− if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_TANGENT, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_XYZ), 0);
962− if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_COLOR, channelNum++, gpu::Element(gpu::DIM_VEC3, gpu::TYPE_FLOAT, gpu::SEMANTIC_RGB), 0);
963− if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_TEXCOORD, channelNum++, gpu::Element(gpu::DIM_VEC2, gpu::TYPE_FLOAT, gpu::SEMANTIC_UV), 0);
964− if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::DIM_VEC4, gpu::TYPE_NFLOAT, gpu::SEMANTIC_XYZW), 0);
965− if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::INPUT_SLOT_SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::DIM_VEC4, gpu::TYPE_NFLOAT, gpu::SEMANTIC_XYZW), 0);
959+ networkMesh._vertexFormat->setAttribute(gpu::Stream::POSITION, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::POS_XYZ));
960+ if (mesh.normals.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::NORMAL, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
961+ if (mesh.tangents.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TANGENT, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::XYZ));
962+ if (mesh.colors.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::COLOR, channelNum++, gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RGB));
963+ if (mesh.texCoords.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::TEXCOORD, channelNum++, gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::UV));
964+ if (mesh.clusterIndices.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_INDEX, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW));
965+ if (mesh.clusterWeights.size()) networkMesh._vertexFormat->setAttribute(gpu::Stream::SKIN_CLUSTER_WEIGHT, channelNum++, gpu::Element(gpu::VEC4, gpu::NFLOAT, gpu::XYZW));
966966
967967 }
968968 }

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t