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Added parameters to canCastShadow - still sucks.

Nissim Hadar committed 8 years ago

Commit bf4ba071 parent af484d04 files · +6 −8Browse files

Showing the changes to libraries/render-utils/src/Model.cpp (1 of 4 files). Show all

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libraries/render-utils/src/Model.cpp+1−3
@@ -713,15 +713,13 @@ void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, · 712 unmodified lines
713713 }
714714 }
715715
716−void Model::setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene) {
716+void Model::setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled) {
717717 if (_canCastShadow != canCastShadow) {
718718 _canCastShadow = canCastShadow;
719719
720720 bool isVisible = _isVisible;
721− bool viewTagBits = _viewTagBits;
722721 bool isLayeredInFront = _isLayeredInFront;
723722 bool isLayeredInHUD = _isLayeredInHUD;
724− bool isGroupCulled = _isGroupCulled;
725723
726724 render::Transaction transaction;
727725 foreach (auto item, _modelMeshRenderItemsMap.keys()) {