History

using the linear depth buffer and voila

Sam Gateau committed 9 years ago

Commit bf982c31 parent 914db1d6 files · +22 −9Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 6 files). Show all

Unified · Split

libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -221,7 +221,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 220 unmodified lines
221 }221 }
222 222
223 // AA job to be revisited223 // AA job to be revisited
224 const auto antialiasingInputs = Antialiasing::Inputs(deferredFrameTransform, primaryFramebuffer, velocityBuffer).asVarying();224 const auto antialiasingInputs = Antialiasing::Inputs(deferredFrameTransform, primaryFramebuffer, linearDepthTarget, velocityBuffer).asVarying();
225 225
226 task.addJob<Antialiasing>("Antialiasing", antialiasingInputs);226 task.addJob<Antialiasing>("Antialiasing", antialiasingInputs);
227 227