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using the linear depth buffer and voila

Sam Gateau committed 9 years ago

Commit bf982c31 parent 914db1d6 files · +22 −9Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 6 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -221,7 +221,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 220 unmodified lines
221221 }
222222
223223 // AA job to be revisited
224− const auto antialiasingInputs = Antialiasing::Inputs(deferredFrameTransform, primaryFramebuffer, velocityBuffer).asVarying();
224+ const auto antialiasingInputs = Antialiasing::Inputs(deferredFrameTransform, primaryFramebuffer, linearDepthTarget, velocityBuffer).asVarying();
225225
226226 task.addJob<Antialiasing>("Antialiasing", antialiasingInputs);
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