Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 3 files). Show all
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| @@ -247,7 +247,10 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) { · 246 unmodified lines | ||
| 247 | 247 | hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex); |
| 248 | 248 | |
| 249 | 249 | // let rig compute the model offset |
| 250 | − setOffset(_rig->getModelOffset()); | |
| 250 | + glm::vec3 modelOffset; | |
| 251 | + if (_rig->getModelOffset(modelOffset)) { | |
| 252 | + setOffset(modelOffset); | |
| 253 | + } | |
| 251 | 254 | |
| 252 | 255 | // Don't Relax toward hand positions when in animGraph mode. |
| 253 | 256 | if (!_rig->getEnableAnimGraph()) { |