Showing the changes to libraries/render-utils/src/DebugDeferredBuffer.cpp (1 of 9 files). Show all
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| @@ -17,6 +17,7 @@ · 16 unmodified lines | |||
| 17 | #include <ViewFrustum.h> | 17 | #include <ViewFrustum.h> |
| 18 | 18 | ||
| 19 | #include "GeometryCache.h" | 19 | #include "GeometryCache.h" |
| 20 | #include "FramebufferCache.h" | ||
| 20 | 21 | ||
| 21 | #include "debug_deferred_buffer_vert.h" | 22 | #include "debug_deferred_buffer_vert.h" |
| 22 | #include "debug_deferred_buffer_frag.h" | 23 | #include "debug_deferred_buffer_frag.h" |
| @@ -33,16 +34,8 @@ const gpu::PipelinePointer& DebugDeferredBuffer::getPipeline() { · 10 unmodified lines | |||
| 33 | gpu::Shader::BindingSet slotBindings; | 34 | gpu::Shader::BindingSet slotBindings; |
| 34 | gpu::Shader::makeProgram(*program, slotBindings); | 35 | gpu::Shader::makeProgram(*program, slotBindings); |
| 35 | 36 | ||
| 36 | auto state = std::make_shared<gpu::State>(); | ||
| 37 | |||
| 38 | state->setDepthTest(false, false, gpu::LESS_EQUAL); | ||
| 39 | |||
| 40 | // Blend on transparent | ||
| 41 | state->setBlendFunction(true, | ||
| 42 | gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA); | ||
| 43 | |||
| 44 | // Good to go add the brand new pipeline | 37 | // Good to go add the brand new pipeline |
| 45 | _pipeline.reset(gpu::Pipeline::create(program, state)); | 38 | _pipeline.reset(gpu::Pipeline::create(program, std::make_shared<gpu::State>())); |
| 46 | } | 39 | } |
| 47 | return _pipeline; | 40 | return _pipeline; |
| 48 | } | 41 | } |
| @@ -53,6 +46,9 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren · 4 unmodified lines | |||
| 53 | assert(renderContext->args->_viewFrustum); | 46 | assert(renderContext->args->_viewFrustum); |
| 54 | RenderArgs* args = renderContext->args; | 47 | RenderArgs* args = renderContext->args; |
| 55 | gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { | 48 | gpu::doInBatch(args->_context, [&](gpu::Batch& batch) { |
| 49 | auto geometryBuffer = DependencyManager::get<GeometryCache>(); | ||
| 50 | auto framebufferCache = DependencyManager::get<FramebufferCache>(); | ||
| 51 | |||
| 56 | 52 | ||
| 57 | glm::mat4 projMat; | 53 | glm::mat4 projMat; |
| 58 | Transform viewMat; | 54 | Transform viewMat; |
| @@ -64,9 +60,11 @@ void DebugDeferredBuffer::run(const SceneContextPointer& sceneContext, const Ren · 5 unmodified lines | |||
| 64 | 60 | ||
| 65 | batch.setPipeline(getPipeline()); | 61 | batch.setPipeline(getPipeline()); |
| 66 | 62 | ||
| 63 | batch.setResourceTexture(0, framebufferCache->getPrimaryNormalTexture()); | ||
| 64 | |||
| 67 | glm::vec4 color(0.0f, 0.0f, 1.0f, 1.0f); | 65 | glm::vec4 color(0.0f, 0.0f, 1.0f, 1.0f); |
| 68 | glm::vec2 bottomLeft(0.0f, -1.0f); | 66 | glm::vec2 bottomLeft(0.0f, -1.0f); |
| 69 | glm::vec2 topRight(1.0f, 1.0f); | 67 | glm::vec2 topRight(1.0f, 1.0f); |
| 70 | DependencyManager::get<GeometryCache>()->renderQuad(batch, bottomLeft, topRight, color); | 68 | geometryBuffer->renderQuad(batch, bottomLeft, topRight, color); |
| 71 | }); | 69 | }); |
| 72 | } | 70 | } |