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portals shouldn't flip

HifiExperiments committed 2 years ago

Commit c608e821 parent 51593674 files · +9 −5Browse files

Showing the changes to libraries/render-utils/src/ToneMapAndResampleTask.cpp (1 of 4 files). Show all

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libraries/render-utils/src/ToneMapAndResampleTask.cpp+1−1
@@ -96,7 +96,7 @@ void ToneMapAndResample::run(const RenderContextPointer& renderContext, const In · 95 unmodified lines
96 batch.setViewportTransform(destViewport);96 batch.setViewportTransform(destViewport);
97 batch.setProjectionTransform(glm::mat4());97 batch.setProjectionTransform(glm::mat4());
98 batch.resetViewTransform();98 batch.resetViewTransform();
99 bool shouldMirror = _depth >= (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE);99 bool shouldMirror = args->_numMirrorFlips >= (args->_renderMode != RenderArgs::MIRROR_RENDER_MODE);
100 batch.setPipeline(shouldMirror ? _mirrorPipeline : _pipeline);100 batch.setPipeline(shouldMirror ? _mirrorPipeline : _pipeline);
101 101
102 batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(srcBufferSize, args->_viewport));102 batch.setModelTransform(gpu::Framebuffer::evalSubregionTexcoordTransform(srcBufferSize, args->_viewport));