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remove requirement of ScriptEngine in ScriptEngines slots

Stephen Birarda committed 9 years ago

Commit c63a2c91 parent a4d72c44 files · +18 −28Browse files

Showing the changes to libraries/script-engine/src/ScriptEngine.cpp (1 of 4 files). Show all

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libraries/script-engine/src/ScriptEngine.cpp+4−4
@@ -464,17 +464,17 @@ void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) { · 463 unmodified lines
464464
465465 void ScriptEngine::scriptErrorMessage(const QString& message) {
466466 qCCritical(scriptengine) << qPrintable(message);
467− emit errorMessage(message);
467+ emit errorMessage(message, getFilename());
468468 }
469469
470470 void ScriptEngine::scriptWarningMessage(const QString& message) {
471471 qCWarning(scriptengine) << message;
472− emit warningMessage(message);
472+ emit warningMessage(message, getFilename());
473473 }
474474
475475 void ScriptEngine::scriptInfoMessage(const QString& message) {
476476 qCInfo(scriptengine) << message;
477− emit infoMessage(message);
477+ emit infoMessage(message, getFilename());
478478 }
479479
480480 // Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
@@ -1351,7 +1351,7 @@ QUrl ScriptEngine::resourcesPath() const { · 870 unmodified lines
13511351 }
13521352
13531353 void ScriptEngine::print(const QString& message) {
1354− emit printedMessage(message);
1354+ emit printedMessage(message, getFilename());
13551355 }
13561356
13571357 // Script.require.resolve -- like resolvePath, but performs more validation and throws exceptions on invalid module identifiers (for consistency with Node.js)