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clean up avatar rendering and ring gizmo normals

SamGondelman committed 7 years ago

Commit c985fc71 parent 58146064 files · +9 −72Browse files

Showing the changes to libraries/render-utils/src/GeometryCache.cpp (1 of 4 files). Show all

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libraries/render-utils/src/GeometryCache.cpp+3−3
@@ -1029,7 +1029,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con · 1028 unmodified lines
1029 int* colorData = new int[details.vertices];1029 int* colorData = new int[details.vertices];
1030 int* colorDataAt = colorData;1030 int* colorDataAt = colorData;
1031 1031
1032 const glm::vec3 NORMAL(0.0f, 0.0f, 1.0f);1032 const glm::vec3 NORMAL(0.0f, 1.0f, 0.0f);
1033 auto pointCount = points.size();1033 auto pointCount = points.size();
1034 auto colorCount = colors.size();1034 auto colorCount = colors.size();
1035 int compactColor = 0;1035 int compactColor = 0;
@@ -1107,7 +1107,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con · 71 unmodified lines
1107 int* colorData = new int[details.vertices];1107 int* colorData = new int[details.vertices];
1108 int* colorDataAt = colorData;1108 int* colorDataAt = colorData;
1109 1109
1110 const glm::vec3 NORMAL(0.0f, 0.0f, 1.0f);1110 const glm::vec3 NORMAL(0.0f, 1.0f, 0.0f);
1111 auto pointCount = points.size();1111 auto pointCount = points.size();
1112 auto colorCount = colors.size();1112 auto colorCount = colors.size();
1113 for (auto i = 0; i < pointCount; i++) {1113 for (auto i = 0; i < pointCount; i++) {
@@ -1195,7 +1195,7 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con · 81 unmodified lines
1195 int* colorData = new int[details.vertices];1195 int* colorData = new int[details.vertices];
1196 int* colorDataAt = colorData;1196 int* colorDataAt = colorData;
1197 1197
1198 const glm::vec3 NORMAL(0.0f, 0.0f, 1.0f);1198 const glm::vec3 NORMAL(0.0f, 1.0f, 0.0f);
1199 for (int i = 0; i < points.size(); i++) {1199 for (int i = 0; i < points.size(); i++) {
1200 glm::vec3 point = points[i];1200 glm::vec3 point = points[i];
1201 glm::vec2 texCoord = texCoords[i];1201 glm::vec2 texCoord = texCoords[i];