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use "visible joint positions" for MyAvatar only

Andrew Meadows committed 12 years ago

Commit ca4a23e1 parent ee0d0a11 file · +2 −1Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 1 file). Show all

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interface/src/avatar/SkeletonModel.cpp+2−1
@@ -432,7 +432,8 @@ bool SkeletonModel::getHeadPosition(glm::vec3& headPosition) const { · 431 unmodified lines
432}432}
433 433
434bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {434bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
435 if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {435 if (_owningAvatar->isMyAvatar() &&
436 Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
436 return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);437 return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
437 }438 }
438 return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);439 return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);

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