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use "visible joint positions" for MyAvatar only

Andrew Meadows committed 12 years ago

Commit ca4a23e1 parent ee0d0a11 file · +2 −1Browse files

Showing the changes to interface/src/avatar/SkeletonModel.cpp (1 of 1 file). Show all

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interface/src/avatar/SkeletonModel.cpp+2−1
@@ -432,7 +432,8 @@ bool SkeletonModel::getHeadPosition(glm::vec3& headPosition) const { · 431 unmodified lines
432432 }
433433
434434 bool SkeletonModel::getNeckPosition(glm::vec3& neckPosition) const {
435− if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
435+ if (_owningAvatar->isMyAvatar() &&
436+ Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
436437 return isActive() && getVisibleJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);
437438 }
438439 return isActive() && getJointPositionInWorldFrame(_geometry->getFBXGeometry().neckJointIndex, neckPosition);

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