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Remove debug/tweak sampler

Atlante45 committed 11 years ago

Commit ca529e41 parent 12d75482 files · +8 −54Browse files

Showing the changes to libraries/render-utils/src/TextRenderer3D.cpp (1 of 2 files). Show all

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libraries/render-utils/src/TextRenderer3D.cpp+3−50
@@ -106,29 +106,6 @@ struct QuadBuilder { · 105 unmodified lines
106 106
107};107};
108 108
109QDebug operator<<(QDebug debug, glm::vec2& value) {
110 debug << value.x << value.y;
111 return debug;
112}
113
114QDebug operator<<(QDebug debug, glm::vec3& value) {
115 debug << value.x << value.y << value.z;
116 return debug;
117}
118
119QDebug operator<<(QDebug debug, TextureVertex& value) {
120 debug << "Pos:" << value.pos << ", Tex:" << value.tex;
121 return debug;
122}
123
124QDebug operator<<(QDebug debug, QuadBuilder& value) {
125 debug << '\n' << value.vertices[0]
126 << '\n' << value.vertices[1]
127 << '\n' << value.vertices[2]
128 << '\n' << value.vertices[3];
129 return debug;
130}
131
132class Font3D {109class Font3D {
133public:110public:
134 Font3D();111 Font3D();
@@ -339,11 +316,7 @@ void Font3D::read(QIODevice& in) { · 204 unmodified lines
339 _glyphs[g.c] = g;316 _glyphs[g.c] = g;
340 };317 };
341 318
342 qDebug() << _family << "size" << image.size();
343 qDebug() << _family << "format" << image.format();
344 image = image.convertToFormat(QImage::Format_RGBA8888);319 image = image.convertToFormat(QImage::Format_RGBA8888);
345 qDebug() << _family << "size" << image.size();
346 qDebug() << _family << "format" << image.format();
347 320
348 gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB);321 gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB);
349 gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB);322 gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::UINT8, gpu::RGB);
@@ -352,7 +325,7 @@ void Font3D::read(QIODevice& in) { · 2 unmodified lines
352 formatMip = gpu::Element(gpu::VEC4, gpu::UINT8, gpu::BGRA);325 formatMip = gpu::Element(gpu::VEC4, gpu::UINT8, gpu::BGRA);
353 }326 }
354 _texture = gpu::TexturePointer(gpu::Texture::create2D(formatGPU, image.width(), image.height(),327 _texture = gpu::TexturePointer(gpu::Texture::create2D(formatGPU, image.width(), image.height(),
355 gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));328 gpu::Sampler(gpu::Sampler::FILTER_MIN_POINT_MAG_LINEAR)));
356 _texture->assignStoredMip(0, formatMip, image.byteCount(), image.constBits());329 _texture->assignStoredMip(0, formatMip, image.byteCount(), image.constBits());
357 _texture->autoGenerateMips(-1);330 _texture->autoGenerateMips(-1);
358}331}
@@ -373,25 +346,6 @@ void Font3D::setupGPU() { · 14 unmodified lines
373 _outlineLoc = program->getUniforms().findLocation("Outline");346 _outlineLoc = program->getUniforms().findLocation("Outline");
374 _colorLoc = program->getUniforms().findLocation("Color");347 _colorLoc = program->getUniforms().findLocation("Color");
375 348
376
377 auto f = [&] (QString str, const gpu::Shader::SlotSet& set) {
378 if (set.size() == 0) {
379 return;
380 }
381 qDebug() << str << set.size();
382 for (auto slot : set) {
383 qDebug() << " " << QString::fromStdString(slot._name) << slot._location;
384 }
385 };
386 f("getUniforms:", program->getUniforms());
387 f("getBuffers:", program->getBuffers());
388 f("getTextures:", program->getTextures());
389 f("getSamplers:", program->getSamplers());
390 f("getInputs:", program->getInputs());
391 f("getOutputs:", program->getOutputs());
392
393 qDebug() << "Texture:" << _texture.get();
394
395 gpu::StatePointer state = gpu::StatePointer(new gpu::State());349 gpu::StatePointer state = gpu::StatePointer(new gpu::State());
396 state->setCullMode(gpu::State::CULL_BACK);350 state->setCullMode(gpu::State::CULL_BACK);
397 state->setDepthTest(true, true, gpu::LESS_EQUAL);351 state->setDepthTest(true, true, gpu::LESS_EQUAL);
@@ -404,8 +358,7 @@ void Font3D::setupGPU() { · 6 unmodified lines
404 static const int OFFSET = offsetof(TextureVertex, tex);358 static const int OFFSET = offsetof(TextureVertex, tex);
405 assert(OFFSET == sizeof(glm::vec2));359 assert(OFFSET == sizeof(glm::vec2));
406 assert(sizeof(glm::vec2) == 2 * sizeof(float));360 assert(sizeof(glm::vec2) == 2 * sizeof(float));
407 assert(sizeof(glm::vec3) == 3 * sizeof(float));361 assert(sizeof(TextureVertex) == 2 * sizeof(glm::vec2));
408 assert(sizeof(TextureVertex) == sizeof(glm::vec2) + sizeof(glm::vec2));
409 assert(sizeof(QuadBuilder) == 4 * sizeof(TextureVertex));362 assert(sizeof(QuadBuilder) == 4 * sizeof(TextureVertex));
410 363
411 // Setup rendering structures364 // Setup rendering structures
@@ -440,7 +393,7 @@ void Font3D::drawString(gpu::Batch& batch, float x, float y, const QString& str, · 28 unmodified lines
440 }393 }
441 if (isNewLine || forceNewLine) {394 if (isNewLine || forceNewLine) {
442 // Character return, move the advance to a new line395 // Character return, move the advance to a new line
443 advance = glm::vec2(0.0f, advance.y - _rowHeight);396 advance = glm::vec2(x, advance.y - _rowHeight);
444 397
445 if (isNewLine) {398 if (isNewLine) {
446 // No need to draw anything, go directly to next token399 // No need to draw anything, go directly to next token

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