Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 1 file). Show all
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| @@ -229,7 +229,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 228 unmodified lines | |||
| 229 | const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN<FilterLayeredItems::Outputs>(0); | 229 | const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN<FilterLayeredItems::Outputs>(0); |
| 230 | 230 | ||
| 231 | // We don't want the overlay to clear the deferred frame buffer depth because we would like to keep it for debugging visualisation | 231 | // We don't want the overlay to clear the deferred frame buffer depth because we would like to keep it for debugging visualisation |
| 232 | task.addJob<SetSeparateDeferredDepthBuffer>("SeparateDepthForOverlay", deferredFramebuffer); | 232 | // task.addJob<SetSeparateDeferredDepthBuffer>("SeparateDepthForOverlay", deferredFramebuffer); |
| 233 | 233 | ||
| 234 | const auto overlayInFrontOpaquesInputs = DrawOverlay3D::Inputs(overlaysInFrontOpaque, lightingModel, jitter).asVarying(); | 234 | const auto overlayInFrontOpaquesInputs = DrawOverlay3D::Inputs(overlaysInFrontOpaque, lightingModel, jitter).asVarying(); |
| 235 | const auto overlayInFrontTransparentsInputs = DrawOverlay3D::Inputs(overlaysInFrontTransparent, lightingModel, jitter).asVarying(); | 235 | const auto overlayInFrontTransparentsInputs = DrawOverlay3D::Inputs(overlaysInFrontTransparent, lightingModel, jitter).asVarying(); |