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Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac

Sam committed 8 years ago

Commit cd7ca961 parent 5fd38621 file · +1 −1Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 1 file). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -229,7 +229,7 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren · 228 unmodified lines
229229 const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN<FilterLayeredItems::Outputs>(0);
230230
231231 // We don't want the overlay to clear the deferred frame buffer depth because we would like to keep it for debugging visualisation
232− task.addJob<SetSeparateDeferredDepthBuffer>("SeparateDepthForOverlay", deferredFramebuffer);
232+ // task.addJob<SetSeparateDeferredDepthBuffer>("SeparateDepthForOverlay", deferredFramebuffer);
233233
234234 const auto overlayInFrontOpaquesInputs = DrawOverlay3D::Inputs(overlaysInFrontOpaque, lightingModel, jitter).asVarying();
235235 const auto overlayInFrontTransparentsInputs = DrawOverlay3D::Inputs(overlaysInFrontTransparent, lightingModel, jitter).asVarying();

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