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Added HandControl class and also Avatar Touch class

Jeffrey Ventrella committed 13 years ago

Commit ce1ceb81 parent 7a943107 files · +280 −146Browse files

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1//
2// HandControl.cpp
3// interface
4//
5// Created by Jeffrey Ventrella
6// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
7//
8
9#include "HandControl.h"
10
11// this class takes mouse movements normalized within the screen
12// dimensions and uses those to determine avatar hand movements, as well
13// as states for ramping up and ramping down the amplitude of such movements.
14//
15// This class might expand to accommodate 3D input devices
16//
17
18HandControl::HandControl() {
19
20 _enabled = false;
21 _width = 0;
22 _height = 0;
23 _startX = 0;
24 _startY = 0;
25 _x = 0;
26 _y = 0;
27 _lastX = 0;
28 _lastY = 0;
29 _velocityX = 0;
30 _velocityY = 0;
31 _rampUpRate = 0.05;
32 _rampDownRate = 0.02;
33 _envelope = 0.0f;
34}
35
36void HandControl::setScreenDimensions( int width, int height ) {
37 _width = width;
38 _height = height;
39 _startX = _width / 2;
40 _startY = _height / 2;
41}
42
43void HandControl::update( int x, int y ) {
44 _lastX = _x;
45 _lastY = _y;
46 _x = x;
47 _y = y;
48 _velocityX = _x - _lastX;
49 _velocityY = _y - _lastY;
50
51 // if the mouse is moving, ramp up the envelope to increase amplitude of hand movement...
52 if (( _velocityX != 0 )
53 || ( _velocityY != 0 )) {
54 _enabled = true;
55 if ( _envelope < 1.0 ) {
56 _envelope += _rampUpRate;
57 if ( _envelope >= 1.0 ) {
58 _envelope = 1.0;
59 }
60 }
61 }
62
63 // if not enabled ramp down the envelope to decrease amplitude of hand movement...
64 if ( ! _enabled ) {
65 if ( _envelope > 0.0 ) {
66 _envelope -= _rampDownRate;
67 if ( _envelope <= 0.0 ) {
68 _startX = _width / 2;
69 _startY = _height / 2;
70 _envelope = 0.0;
71 }
72 }
73 }
74
75 _leftRight = 0.0;
76 _downUp = 0.0;
77 _backFront = 0.0;
78
79 // if envelope is greater than zero, apply mouse movement to values to be output
80 if ( _envelope > 0.0 ) {
81 _leftRight += ( ( _x - _startX ) / (float)_width ) * _envelope;
82 _downUp += ( ( _y - _startY ) / (float)_height ) * _envelope;
83 }
84}
85
86glm::vec3 HandControl::getValues() {
87 return glm::vec3( _leftRight, _downUp, _backFront );
88}
89
90void HandControl::stop() {
91 _enabled = false;
92}
93