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add workload job to help debug entity proxies

Andrew Meadows committed 7 years ago

Commit cf08a411 parent 5f2f64712 files · +275 −6Browse files

Showing the changes to interface/src/scripting/SelectionScriptingInterface.cpp (1 of 12 files). Show all

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interface/src/scripting/SelectionScriptingInterface.cpp+2−2
@@ -17,7 +17,7 @@ GameplayObjects::GameplayObjects() { · 16 unmodified lines
17}17}
18 18
19bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) {19bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) {
20 containsData = true;20 _containsData = true;
21 if (std::find(_avatarIDs.begin(), _avatarIDs.end(), avatarID) == _avatarIDs.end()) {21 if (std::find(_avatarIDs.begin(), _avatarIDs.end(), avatarID) == _avatarIDs.end()) {
22 _avatarIDs.push_back(avatarID);22 _avatarIDs.push_back(avatarID);
23 }23 }
@@ -29,7 +29,7 @@ bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) { · 5 unmodified lines
29}29}
30 30
31bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) {31bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) {
32 containsData = true;32 _containsData = true;
33 if (std::find(_entityIDs.begin(), _entityIDs.end(), entityID) == _entityIDs.end()) {33 if (std::find(_entityIDs.begin(), _entityIDs.end(), entityID) == _entityIDs.end()) {
34 _entityIDs.push_back(entityID);34 _entityIDs.push_back(entityID);
35 }35 }