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add workload job to help debug entity proxies

Andrew Meadows committed 7 years ago

Commit cf08a411 parent 5f2f64712 files · +275 −6Browse files

Showing the changes to interface/src/scripting/SelectionScriptingInterface.cpp (1 of 12 files). Show all

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interface/src/scripting/SelectionScriptingInterface.cpp+2−2
@@ -17,7 +17,7 @@ GameplayObjects::GameplayObjects() { · 16 unmodified lines
1717 }
1818
1919 bool GameplayObjects::addToGameplayObjects(const QUuid& avatarID) {
20− containsData = true;
20+ _containsData = true;
2121 if (std::find(_avatarIDs.begin(), _avatarIDs.end(), avatarID) == _avatarIDs.end()) {
2222 _avatarIDs.push_back(avatarID);
2323 }
@@ -29,7 +29,7 @@ bool GameplayObjects::removeFromGameplayObjects(const QUuid& avatarID) { · 5 unmodified lines
2929 }
3030
3131 bool GameplayObjects::addToGameplayObjects(const EntityItemID& entityID) {
32− containsData = true;
32+ _containsData = true;
3333 if (std::find(_entityIDs.begin(), _entityIDs.end(), entityID) == _entityIDs.end()) {
3434 _entityIDs.push_back(entityID);
3535 }