History

use new SoundCache across scripts

Stephen Birarda committed 12 years ago

Commit cfa29121 parent f27367a25 files · +99 −99Browse files

Showing the changes to examples/spaceInvadersExample.js (1 of 25 files). Show all

Unified · Split

examples/spaceInvadersExample.js+6−6
@@ -84,13 +84,13 @@ var missileFired = false; · 83 unmodified lines
8484 var myMissile;
8585
8686 // sounds
87−var hitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
88−var shootSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
87+var hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
88+var shootSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
8989 var moveSounds = new Array();
90−moveSounds[0] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw");
91−moveSounds[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw");
92−moveSounds[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw");
93−moveSounds[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw");
90+moveSounds[0] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw");
91+moveSounds[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw");
92+moveSounds[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw");
93+moveSounds[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw");
9494 var currentMoveSound = 0;
9595 var numberOfSounds = 4;
9696 var stepsPerSound = invaderStepsPerCycle / numberOfSounds;