Showing the changes to examples/spaceInvadersExample.js (1 of 25 files). Show all
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| @@ -84,13 +84,13 @@ var missileFired = false; · 83 unmodified lines | ||
| 84 | 84 | var myMissile; |
| 85 | 85 | |
| 86 | 86 | // sounds |
| 87 | −var hitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw"); | |
| 88 | −var shootSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw"); | |
| 87 | +var hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw"); | |
| 88 | +var shootSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw"); | |
| 89 | 89 | var moveSounds = new Array(); |
| 90 | −moveSounds[0] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw"); | |
| 91 | −moveSounds[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw"); | |
| 92 | −moveSounds[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw"); | |
| 93 | −moveSounds[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw"); | |
| 90 | +moveSounds[0] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw"); | |
| 91 | +moveSounds[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw"); | |
| 92 | +moveSounds[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw"); | |
| 93 | +moveSounds[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw"); | |
| 94 | 94 | var currentMoveSound = 0; |
| 95 | 95 | var numberOfSounds = 4; |
| 96 | 96 | var stepsPerSound = invaderStepsPerCycle / numberOfSounds; |