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REmoving problematic timers for mac

samcake committed 10 years ago

Commit cfa51ae1 parent 9332f823 files · +6 −8Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 3 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+2−2
@@ -100,7 +100,7 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) { · 99 unmodified lines
100100 // GPU jobs: Start preparing the primary, deferred and lighting buffer
101101 const auto primaryFramebuffer = addJob<PreparePrimaryFramebuffer>("PreparePrimaryBuffer");
102102
103− const auto fullFrameRangeTimer = addJob<BeginGPURangeTimer>("BeginRangeTimer");
103+ // const auto fullFrameRangeTimer = addJob<BeginGPURangeTimer>("BeginRangeTimer");
104104 const auto opaqueRangeTimer = addJob<BeginGPURangeTimer>("BeginOpaqueRangeTimer");
105105
106106 const auto prepareDeferredInputs = PrepareDeferred::Inputs(primaryFramebuffer, lightingModel).hasVarying();
@@ -209,7 +209,7 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) { · 102 unmodified lines
209209 // Blit!
210210 addJob<Blit>("Blit", primaryFramebuffer);
211211
212− addJob<EndGPURangeTimer>("RangeTimer", fullFrameRangeTimer);
212+ // addJob<EndGPURangeTimer>("RangeTimer", fullFrameRangeTimer);
213213
214214 }
215215